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closed-surface-uv-coverage

CheshireJCat/blender ↗

From the author

Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are missing, spin/turntable views expose plain sidewalls, or a model needs separate UV treatment for caps and side surfaces.

Install

npx skills add CheshireJCat/blender --skill closed-surface-uv-coverage -a claude-code

Installs to .claude/skills/closed-surface-uv-coverage/ · Each command fetches the skill straight from GitHub with the open skills CLI.

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Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.

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Why 76

Security85
Provenance61
Maintenance100
Licence100
Adoption31

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