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atlas-uv-fitting

CheshireJCat/blender ↗

From the author

Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.

Install

npx skills add CheshireJCat/blender --skill atlas-uv-fitting -a claude-code

Installs to .claude/skills/atlas-uv-fitting/ · Each command fetches the skill straight from GitHub with the open skills CLI.

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Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.

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Security85
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Maintenance100
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Adoption31

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