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blender-uv-texturing

CheshireJCat/blender ↗

From the author

UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR values.

Install

npx skills add CheshireJCat/blender --skill blender-uv-texturing -a claude-code

Installs to .claude/skills/blender-uv-texturing/ · Each command fetches the skill straight from GitHub with the open skills CLI.

Download .zip

Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.

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Why 82

Security100
Provenance61
Maintenance100
Licence100
Adoption31

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