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scenario-blender-texturing-shading

scenario-labs/skills ↗

From the author

Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree.

Install

npx skills add scenario-labs/skills --skill scenario-blender-texturing-shading -a claude-code

Installs to .claude/skills/scenario-blender-texturing-shading/ · Each command fetches the skill straight from GitHub with the open skills CLI.

Download .zip

Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.

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Safety checks on SKILL.md

  • Ships scripts we have not reviewedLow

Why 82

Security85
Provenance76
Maintenance100
Licence100
Adoption49

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