Skip to content

blender-materials

CheshireJCat/blender ↗

From the author

Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).

Install

npx skills add CheshireJCat/blender --skill blender-materials -a claude-code

Installs to .claude/skills/blender-materials/ · Each command fetches the skill straight from GitHub with the open skills CLI.

Download .zip

Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.

Want your agent to suggest skills while you type? See how to use skills from your IDE.

Safety checks on SKILL.md

No warnings.

Why 82

Security100
Provenance61
Maintenance100
Licence100
Adoption31

aiqbench computes the trust score from public signals. It is not a security audit, so read a skill before you install it.

Similar skills

Closest to this one by what they do and when they are used.

Ratings & reviews

—

no reviews

Tried this skill? Rate it to help others. Sign in

    Discussion

    Join the discussion. Sign in