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procedural-blender-nodes

gokayfem/video-to-blender ↗

From the author

Builds, debugs, and art-directs procedural Blender node systems from Python: Geometry Nodes generators and modifiers, Shader Node materials, simulation and repeat zones, analytic animation, and compositor looks, as readable node groups with artist controls that work on new input geometry. Ships nodekit (a graph builder and inspector), a tested NK node-group library (curve placement, shapes, scatter, motion, materials, post), templates, and a checker. Use when the user wants a Geometry Nodes setup, a procedural asset or generator in Blender, a bpy script that creates node trees, node-based materials or effects, or wants such a script fixed, ported to Blender 5.x, organised, or explained; also for recreating a reference (image, clip or description) as an editable node system. Not for Unity/Unreal/Houdini graphs, three.js, or plain mesh modelling without nodes.

Install

npx skills add gokayfem/video-to-blender --skill procedural-blender-nodes -a claude-code

Installs to .claude/skills/procedural-blender-nodes/ · Each command fetches the skill straight from GitHub with the open skills CLI.

Download .zip

Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.

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Safety checks on SKILL.md

  • Ships scripts we have not reviewedLow

Why 76

Security85
Provenance60
Maintenance100
Licence100
Adoption31

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