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Critically analyze an existing, shipped, third-party or competitor game for craft lessons, using a layered method (adapted from Raph Koster's "How I Analyze a Game") that separates a game's systems from its surface experience, guesses the intent behind each layer, and checks whether those intents actually line up. Use this whenever the user wants to study a released game, competitor title, or reference game in depth -- not just describe it, but understand why it's built the way it is and what to steal from it. Trigger on requests like "analyze [game]", "break down how [game] works", "what can we learn from [game]", "why does [game] feel so good/bad", or "study this competitor game." This is a game-study tool aimed at OTHER people's games, distinct from the feature-pitch and own-design audits elsewhere in this bundle -- though it also works as a systems-vs-experience alignment gut check on your own game once both layers exist enough to compare.

Install

npx skills add Stanestane/game-design-skills-bundle --skill game-design-craft-critique -a claude-code

Installs to .claude/skills/game-design-craft-critique/ · Each command fetches the skill straight from GitHub with the open skills CLI.

No download: this skill’s licence (Custom or unclear) does not let us redistribute its files. The install commands fetch them from GitHub instead.

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