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game-design-perceived-randomness-audit

Stanestane/game-design-skills-bundle ↗

From the author

Audit a game feature, combat system, loot table, reward loop, procedural system, chance mechanic, or uncertainty-driven design by how players are likely to perceive its randomness. Use when you need to evaluate whether a system will feel fair, streaky, rigged, sabotaging, manipulable, or skill-undermining; when players may misread independent events as patterned; or when randomness may sit too close to player action and create frustration. Analyze expectation gaps, gambler's-fallacy-style reactions, hidden pattern-seeking, input-versus-output randomness, perceived fairness, exploit risk, and ways to reshape presentation or mechanics.

Install

npx skills add Stanestane/game-design-skills-bundle --skill game-design-perceived-randomness-audit -a claude-code

Installs to .claude/skills/game-design-perceived-randomness-audit/ · Each command fetches the skill straight from GitHub with the open skills CLI.

No download: this skill’s licence (Custom or unclear) does not let us redistribute its files. The install commands fetch them from GitHub instead.

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Why 75

Security100
Provenance63
Maintenance85
Licence45
Adoption34

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