game-design-review
From the author
Review, critique, compare, improve, or stress-test an existing game concept, GDD, mechanic, puzzle, economy, level, theme, emotional arc, interface, narrative, social feature, prototype, pitch, or playtest result. Use when the user asks what is weak, risky, unclear, unbalanced, contradictory, insufficiently engaging, or worth validating next in a game design. Produce evidence-based findings, explicit tradeoffs, and the smallest useful prototype or playtest experiment.
Install
npx skills add Yuki001/game-dev-skills --skill game-design-review -a claude-code
Installs to .claude/skills/game-design-review/ · Each command fetches the skill straight from GitHub with the open skills CLI.
No download: this skill’s licence (No licence) does not let us redistribute its files. The install commands fetch them from GitHub instead.
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