game-design
From the author
Use when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves, dominant strategies, juice, prototyping and scope. NOT engine code (that is `godot`), NOT story (that is `game-storytelling`), NOT level layout (that is `level-design`).
Install
npx skills add ericrisco/rsc-harness --skill game-design -a claude-code
Installs to .claude/skills/game-design/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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Why 85
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