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game-storytelling

ericrisco/rsc-harness ↗

From the author

Use when a game's story is the work: premise and pillars, branching topology, meaningful choice, dialogue state, quests, environmental storytelling, ludonarrative harmony. Author portable — engine wiring is `godot`/`unity`/`unreal`. NOT the mechanics and economy the story serves (that is `game-design`), NOT level layout (that is `level-design`).

Install

npx skills add ericrisco/rsc-harness --skill game-storytelling -a claude-code

Installs to .claude/skills/game-storytelling/ · Each command fetches the skill straight from GitHub with the open skills CLI.

Download .zip

Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.

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Why 85

Security100
Provenance69
Maintenance100
Licence100
Adoption40

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