Skip to content

From the author

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.

Install

npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-physics -a claude-code

Installs to .claude/skills/godot-physics/ · Each command fetches the skill straight from GitHub with the open skills CLI.

Download .zip

Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.

Want your agent to suggest skills while you type? See how to use skills from your IDE.

Safety checks on SKILL.md

No warnings.

Why 89

Security100
Provenance80
Maintenance100
Licence100
Adoption53

aiqbench computes the trust score from public signals. It is not a security audit, so read a skill before you install it.

Similar skills

Closest to this one by what they do and when they are used.

Ratings & reviews

—

no reviews

Tried this skill? Rate it to help others. Sign in

    Discussion

    Join the discussion. Sign in