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Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.

Install

npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-tilemap -a claude-code

Installs to .claude/skills/godot-tilemap/ · Each command fetches the skill straight from GitHub with the open skills CLI.

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Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.

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Why 89

Security100
Provenance80
Maintenance100
Licence100
Adoption53

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