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This research addresses a critical bottleneck in video generative models where expert demonstrations fail to impart sufficient action influence, causing the model to ignore commanded inputs. The authors propose Action Influence Maximization (AIM), an active data collection algorithm that significantly boosts controllability by identifying and gathering diverse training episodes rather than relying solely on increased model capacity. By achieving end-effector controllability with 500 actively collected episodes instead of 300k expert ones, this method offers a substantial 85-fold reduction in data requirements for building reliable world models.
Sources coveringarXiv, METR, Quantum Zeitgeist, Epoch AI

Training Controllable World Models via Action Influence Maximization

arXiv2 min read

arXiv:2610.27387v1 Announce Type: cross Abstract: Action-conditioned video generative models trained on successful, goal-directed demonstrations tend to ignore the commanded action, rendering a plausible expert-like future regardless of what is asked of them. We trace this failure to training data that lack sufficient action influence. We analyze this metric and prove that it upper bounds the action influence that any model trained on that data can express. Expert demonstrations, whose narrow action distributions let next states be predicted without attending to the action, set a low ceiling that no amount of model capacity alone can raise. Raising it requires collecting different data. We introduce Action Influence Maximization (AIM), an algorithm for actively collecting training data for improving dataset action influence. We compare the performance and data-efficiency of AIM against exploration heuristics and intrinsic-motivation methods on simulated navigation and manipulation tasks. In pixel-based manipulation, AIM is the only method that consistently improves controllability: 500 actively collected episodes added to 3k demonstrations match a world model trained on 300k expert episodes on end-effector controllability, an $85\times$ reduction in data.

Abstract:Action-conditioned video generative models trained on successful, goal-directed demonstrations tend to ignore the commanded action, rendering a plausible expert-like future regardless of what is asked of them. We trace this failure to training data that lack sufficient action influence. We analyze this metric and prove that it upper bounds the action influence that any model trained on that data can express. Expert demonstrations, whose narrow action distributions let next states be predicted without attending to the action, set a low ceiling that no amount of model capacity alone can raise. Raising it requires collecting different data. We introduce Action Influence Maximization (AIM), an algorithm for actively collecting training data for improving dataset action influence. We compare the performance and data-efficiency of AIM against exploration heuristics and intrinsic-motivation methods on simulated navigation and manipulation tasks. In pixel-based manipulation, AIM is the only method that consistently improves controllability: 500 actively collected episodes added to 3k demonstrations match a world model trained on 300k expert episodes on end-effector controllability, an $85\times$ reduction in data.

Robotics (cs.RO); Machine Learning (cs.LG)

arXiv:2610.27387 [cs.RO]

(or arXiv:2610.27387v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2610.27387 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 267 words

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