game-playtest
From the author
Invoke when the user wants to plan, execute, or analyze a structured playtest session with behavioral observation. Covers protocol design, observer guides, and data synthesis. Triggers on: "playtest", "player feedback", "usability test", "observation session", "playtest analysis". Do NOT invoke for QA bug testing (use game-qa-lead) or balance tuning (use game-balance-check). Part of the AlterLab GameForge collection.
Install
npx skills add AlterLab-IEU/AlterLab_GameForge --skill game-playtest -a claude-code
Installs to .claude/skills/game-playtest/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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Similar skills
Closest to this one by what they do and when they are used.
- game-qa-leadAlterLab-IEU/AlterLab_GameForgeInvoke when the user asks about testing strategy, bug tracking, playtest methodology, regression testing, release certification, QA automation, or bug triage. Triggers on: "testing", "bug", "QA", "regression", "certification", "playtest methodology", "test plan", "release gate". Do NOT invoke for usability testing (use game-ux-designer) or balance validation (use game-balance-check). Part of the AlterLab GameForge collection.Testing★ 50
- game-prototypeAlterLab-IEU/AlterLab_GameForgeInvoke when the user wants to rapidly prototype a mechanic, test a proof of concept, run hypothesis-driven development, or validate a game idea before full production. Triggers on: "prototype", "proof of concept", "test this mechanic", "validate idea", "rapid prototype", "bake-off". Do NOT invoke for starting a full project (use game-start) or brainstorming concepts (use game-brainstorm). Part of the AlterLab GameForge collection.Testing★ 50
- game-analytics-setupAlterLab-IEU/AlterLab_GameForgeInvoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B testing, or implement data-driven design capabilities. Triggers on: "analytics", "telemetry", "KPIs", "metrics", "player data", "retention", "DAU", "dashboard", "A/B testing", "funnel analysis". Do NOT invoke for balance tuning (use game-balance-check) or economy design (use game-economy-designer). Part of the AlterLab GameForge collection.Data★ 50
- game-design-reviewYuki001/game-dev-skillsReview, critique, compare, improve, or stress-test an existing game concept, GDD, mechanic, puzzle, economy, level, theme, emotional arc, interface, narrative, social feature, prototype, pitch, or playtest result. Use when the user asks what is weak, risky, unclear, unbalanced, contradictory, insufficiently engaging, or worth validating next in a game design. Produce evidence-based findings, explicit tradeoffs, and the smallest useful prototype or playtest experiment.Design★ 105
- game-brainstormAlterLab-IEU/AlterLab_GameForgeInvoke when the user wants to brainstorm game ideas, explore concepts, run structured ideation, or develop a new game concept from scratch. Triggers on: "game idea", "brainstorm", "concept", "ideation", "what if", "game concept", "pitch". Do NOT invoke for reviewing existing designs (use game-design-review) or market analysis (use game-market-research). Part of the AlterLab GameForge collection.Planning★ 50
- game-sprint-planAlterLab-IEU/AlterLab_GameForgeInvoke when the user needs to plan a development sprint, break down tasks, schedule game work, or organize a sprint with cross-discipline dependencies. Triggers on: "sprint plan", "task breakdown", "development planning", "scheduling", "sprint backlog". Do NOT invoke for scope evaluation (use game-scope-check) or retrospectives (use game-retrospective). Part of the AlterLab GameForge collection.Planning★ 50
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