zhangyi
De la autor
张翼总入口:让不同起点的创作者进入游戏设计陪练,先给可反应的草案或现状诊断,再路由立项、机制、叙事、验证、收尾与跨会话接力;维护口吻、裁决和首次使用纪律。Use when the user wants to make or design a game, brings a partial idea or existing project, asks what this skill does, or continues game work. 用户想做游戏、只有一个玩法点子、已有企划或原型、询问张翼用途、或跨会话继续开发时使用。
Instalare
npx skills add aph199686/zhangyi-studio --skill zhangyi -a claude-code
Se instalează în .claude/skills/zhangyi/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Verificări de siguranță pe SKILL.md
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De ce 83
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- zhangyi-relayaph199686/zhangyi-studio张翼接力:跨会话的项目连续性管理。新会话开局生成交接提示词(开场白九模块)、核验上一会话遗留状态、每批工作收尾时沉淀交接段(遗留待办/新红线/新环境坑)。Use when the user starts a new session to continue existing work, asks to sync project status, wants a handoff/continuation prompt, or finishes a batch of work. 用户开新会话继续旧项目、需要交接提示词、同步项目进度、或一批工作收尾时使用。不限于游戏项目。Altele★ 119
- zhangyi-narrativeaph199686/zhangyi-studio张翼叙事设计:叙事即机制的判别与落地、角色塑造(角色意志)、世界观与命名纪律、剧本结构与信息释放节奏、叙事仪式感与工程化。输出叙事裁决书。Use when the user writes game story/plot, designs characters or worldview, names things in the game, structures scripts/dialogue, or asks how narrative and gameplay fit together. 用户写剧情、设计角色或世界观、给游戏事物命名、排剧本结构、或纠结叙事与玩法怎么结合时使用。Redactare★ 119
- zhangyi-systemsaph199686/zhangyi-studio张翼机制与系统设计:核心循环细化、新机制评审过闸、数值纪律与平衡裁决。每个机制必须回答'解决哪个病灶'、区分'强化内核还是堆系统'、推演诱发的玩家行为与情绪,输出系统裁决书。Use when the user designs mechanics/systems, tunes numbers or balance, evaluates adding a new mechanic, designs core loop details, or asks whether a feature is worth building. 用户设计机制与系统、调数值做平衡、纠结加不加某个机制、细化核心循环、或问某个功能值不值得做时使用。Altele★ 119
- zhangyi-takeoveraph199686/zhangyi-studio张翼接管:接手已在开发中、方向已定的项目,跳过立项——只读核验现状、免立项确认、深度建立框架与目录理解、经显式授权后整理目录、任务编排与接续台账(ledger)。Use when the user has an existing in-progress game project (possibly built with another AI or a previous developer), wants to skip kickoff, and needs takeover, project management, task orchestration, or continuation development. 用户带着做了一半的游戏工程、想跳过立项、需要接管/项目管理/统筹/排期/任务拆解/接续开发时使用。Productivitate★ 119
- zhangyi-kickoffaph199686/zhangyi-studio张翼立项立意:从零点子、单一玩法或已有方案进入设计,先给可反应的概念草案,再推导病灶与支柱、比较方案并形成裁决。Use when the user wants to make a game but has no clear idea, has only one mechanic or theme, wants to choose a game direction, define core gameplay, analyze references, or evaluate an early concept. 用户想做游戏却没想好、只想好一个怎么玩的点、已有部分约束、选方向或评估早期创意时使用。Altele★ 119
- zhangyi-playtestaph199686/zhangyi-studio张翼试飞:真人玩家验证的设计、执行与解读——按研发节点路由该测什么、招募与样本甄别、深度访谈、体验走查、尖叫度测试、留存流失归因。天条:不伪造玩家声音,结论必带样本来源/样本量/口径三要素。输出试飞裁决书。Use when the user wants to playtest with real players, run user interviews, recruit testers, design a beta test, or interpret retention/feedback data. 用户想做真人试玩测试、玩家访谈、招募测试者、设计封测、或解读留存/反馈数据时使用。Testare★ 119
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