zhangyi-kickoff
De la autor
张翼立项立意:从零点子、单一玩法或已有方案进入设计,先给可反应的概念草案,再推导病灶与支柱、比较方案并形成裁决。Use when the user wants to make a game but has no clear idea, has only one mechanic or theme, wants to choose a game direction, define core gameplay, analyze references, or evaluate an early concept. 用户想做游戏却没想好、只想好一个怎么玩的点、已有部分约束、选方向或评估早期创意时使用。
Instalare
npx skills add aph199686/zhangyi-studio --skill zhangyi-kickoff -a claude-code
Se instalează în .claude/skills/zhangyi-kickoff/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Verificări de siguranță pe SKILL.md
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De ce 83
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
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- zhangyi-takeoveraph199686/zhangyi-studio张翼接管:接手已在开发中、方向已定的项目,跳过立项——只读核验现状、免立项确认、深度建立框架与目录理解、经显式授权后整理目录、任务编排与接续台账(ledger)。Use when the user has an existing in-progress game project (possibly built with another AI or a previous developer), wants to skip kickoff, and needs takeover, project management, task orchestration, or continuation development. 用户带着做了一半的游戏工程、想跳过立项、需要接管/项目管理/统筹/排期/任务拆解/接续开发时使用。Productivitate★ 119
- zhangyi-narrativeaph199686/zhangyi-studio张翼叙事设计:叙事即机制的判别与落地、角色塑造(角色意志)、世界观与命名纪律、剧本结构与信息释放节奏、叙事仪式感与工程化。输出叙事裁决书。Use when the user writes game story/plot, designs characters or worldview, names things in the game, structures scripts/dialogue, or asks how narrative and gameplay fit together. 用户写剧情、设计角色或世界观、给游戏事物命名、排剧本结构、或纠结叙事与玩法怎么结合时使用。Redactare★ 119
- ideatance-mang/chinese-webnovel-skills中文网文选题立意。当用户想确定写什么题材、找爆款选题、提炼一句话卖点、设计黄金三章、或验证一个小说点子是否有市场时使用。产出可直接开写的选题方案(频道+类型+金手指+卖点+开篇策略)。Altele★ 89
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- game-concept-architectDY-2026/GameDesignOS将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。Planificare★ 432
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