zhangyi-takeover
De la autor
张翼接管:接手已在开发中、方向已定的项目,跳过立项——只读核验现状、免立项确认、深度建立框架与目录理解、经显式授权后整理目录、任务编排与接续台账(ledger)。Use when the user has an existing in-progress game project (possibly built with another AI or a previous developer), wants to skip kickoff, and needs takeover, project management, task orchestration, or continuation development. 用户带着做了一半的游戏工程、想跳过立项、需要接管/项目管理/统筹/排期/任务拆解/接续开发时使用。
Instalare
npx skills add aph199686/zhangyi-studio --skill zhangyi-takeover -a claude-code
Se instalează în .claude/skills/zhangyi-takeover/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Verificări de siguranță pe SKILL.md
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De ce 83
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- zhangyi-relayaph199686/zhangyi-studio张翼接力:跨会话的项目连续性管理。新会话开局生成交接提示词(开场白九模块)、核验上一会话遗留状态、每批工作收尾时沉淀交接段(遗留待办/新红线/新环境坑)。Use when the user starts a new session to continue existing work, asks to sync project status, wants a handoff/continuation prompt, or finishes a batch of work. 用户开新会话继续旧项目、需要交接提示词、同步项目进度、或一批工作收尾时使用。不限于游戏项目。Altele★ 119
- zhangyiaph199686/zhangyi-studio张翼总入口:让不同起点的创作者进入游戏设计陪练,先给可反应的草案或现状诊断,再路由立项、机制、叙事、验证、收尾与跨会话接力;维护口吻、裁决和首次使用纪律。Use when the user wants to make or design a game, brings a partial idea or existing project, asks what this skill does, or continues game work. 用户想做游戏、只有一个玩法点子、已有企划或原型、询问张翼用途、或跨会话继续开发时使用。Design★ 119
- zhangyi-kickoffaph199686/zhangyi-studio张翼立项立意:从零点子、单一玩法或已有方案进入设计,先给可反应的概念草案,再推导病灶与支柱、比较方案并形成裁决。Use when the user wants to make a game but has no clear idea, has only one mechanic or theme, wants to choose a game direction, define core gameplay, analyze references, or evaluate an early concept. 用户想做游戏却没想好、只想好一个怎么玩的点、已有部分约束、选方向或评估早期创意时使用。Altele★ 119
- zhangyi-reviewaph199686/zhangyi-studio张翼审查收尾:发布前或阶段节点的全面审查——范围与证据口径先行、六级结论分级、每条结论带证据引用、执行摘要与'未来两周 N 件事'。输出审查裁决书。Use when the user prepares for release/launch, wants a full project audit, checks store/platform readiness, reviews builds/CI/saves/rights, or asks whether the project is ready. 用户准备上架发布、想做全面项目审查、检查平台就绪度、核查构建/CI/存档/权利链、或问'现在能发了吗'时使用。Inginerie★ 119
- requirement-ledger-workflowadand-91/gpt-6-astra-skillFIRST RESPONSE CONTRACT for one selected Chinese project: a takeover's first visible text, including any required Skill-use announcement, must begin exactly `可以接管。`; a progress request's complete pre-tool acknowledgement must be exactly `可以汇报。`. Treat a report from the current CONTEXT checkpoint as a bounded status answer, not a new audit or Worker task. Use when the user says Jarvis/贾维斯, “接管这个项目”, “汇报一下项目进度”, or asks Codex to manage, review, diagnose, accept, or hand off one selected task, Agent Skill, Git project, or explicit export. Select a direct answer, an explained answer, or the full Jarvis project report according to what the user asked; do not force every reply into one dashboard. Also use for bounded daily/weekly reviews and explicit-source verification. Do not discover all history, install software, expose private evidence, or treat analysis as authorization to edit or publish.Planificare★ 124
- zhangyi-systemsaph199686/zhangyi-studio张翼机制与系统设计:核心循环细化、新机制评审过闸、数值纪律与平衡裁决。每个机制必须回答'解决哪个病灶'、区分'强化内核还是堆系统'、推演诱发的玩家行为与情绪,输出系统裁决书。Use when the user designs mechanics/systems, tunes numbers or balance, evaluates adding a new mechanic, designs core loop details, or asks whether a feature is worth building. 用户设计机制与系统、调数值做平衡、纠结加不加某个机制、细化核心循环、或问某个功能值不值得做时使用。Altele★ 119
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