roblox-game-design
From the author
Use when designing or reworking a Roblox game: core loop, tutorial/FTUE, levels, economy, retention phases, juice, grind, curation.
Install
npx skills add TabooHarmony/roblox-brain --skill roblox-game-design -a claude-code
Installs to .claude/skills/roblox-game-design/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
Want your agent to suggest skills while you type? See how to use skills from your IDE.
Safety checks on SKILL.md
No warnings.
Why 83
Security100
Provenance65
Maintenance100
Licence100
Adoption36
aiqbench computes the trust score from public signals. It is not a security audit, so read a skill before you install it.
Similar skills
Closest to this one by what they do and when they are used.
- roblox-growth-designTabooHarmony/roblox-brainUse for Roblox growth: diagnosing stats, discovery, retention, onboarding, experiments, LiveOps, thumbnails, and packaging.Design★ 125
- roblox-guiTabooHarmony/roblox-brainUse when building or fixing Roblox menus, HUDs, shops, dialogs, or UI that must work on phones, tablets, desktop and console.Design★ 125
- roblox-architectureTabooHarmony/roblox-brainUse when adding, moving, refactoring, or reviewing Roblox feature ownership, code layout, dependencies, startup, or client-server boundaries.Planning★ 125
- game-designericrisco/rsc-harnessUse when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves, dominant strategies, juice, prototyping and scope. NOT engine code (that is `godot`), NOT story (that is `game-storytelling`), NOT level layout (that is `level-design`).Design★ 255
- roblox-dataTabooHarmony/roblox-brainUse when writing, changing, debugging, or auditing Roblox player saves: DataStore, ProfileStore, session locks, schemas, migrations.Writing★ 125
- roblox-player-psychologyTabooHarmony/roblox-brainUse when designing or reviewing player-behavior mechanics: first minute, rewards, streaks, daily rewards, pricing, RNG/pity, community.Other★ 125
Ratings & reviews
—
no reviews
Tried this skill? Rate it to help others. Sign in
Discussion
Join the discussion. Sign in