hz-immersive-designer
From the author
Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. Use during UX design review or when evaluating comfort and accessibility. Build paths: Meta Spatial SDK, Unity, Unreal, native OpenXR, and WebXR; for 2D panel apps use hz-panel-designer if available. Use hz-quest-verify-first if the build path is unclear.
Install
npx skills add meta-quest/agentic-tools --skill hz-immersive-designer -a claude-code
Installs to .claude/skills/hz-immersive-designer/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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Why 85
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- hz-unity-meta-quest-uimeta-quest/agentic-toolsConfigures Unity UI for Meta VR and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness.Design★ 233
- hz-iwsdk-webxrmeta-quest/agentic-toolsBuilds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. Use when creating web-based VR/MR apps for Quest Browser.Design★ 233
- hz-xr-simulator-install-and-configuremeta-quest/agentic-toolsInstalls and configures the Meta XR Simulator for testing Meta VR and Horizon OS apps without a physical device. Use when installing the simulator or integrating it with Unity, Unreal, or native OpenXR projects. For controlling a running simulator, use hz-xr-simulator-control. Build paths: Unity, Unreal, and native OpenXR; route Standard Android, Meta Spatial SDK, and WebXR work through hz-quest-verify-first.Testing★ 233
- hz-metavrx-ui-setmeta-quest/agentic-toolsBuilds app UI for Meta VR and Horizon OS with the MetaVrx UI Set, a Jetpack Compose component library and design system. Covers UiSetTheme, buttons, cards, controls, dialogs, dropdowns, inputs, side navigation, sliders, tooltips, the Icons.Regular library, Gradle setup, and migration from the Spatial SDK UI Set. Build path: Standard Android; use hz-quest-verify-first if the path is unclear.Design★ 233
- hz-new-project-creationmeta-quest/agentic-toolsScaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR. Use when creating a new Meta VR app from scratch. Build paths: all; use hz-quest-verify-first to choose the path.Other★ 233
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