hz-immersive-designer
De la autor
Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. Use during UX design review or when evaluating comfort and accessibility. Build paths: Meta Spatial SDK, Unity, Unreal, native OpenXR, and WebXR; for 2D panel apps use hz-panel-designer if available. Use hz-quest-verify-first if the build path is unclear.
Instalare
npx skills add meta-quest/agentic-tools --skill hz-immersive-designer -a claude-code
Se instalează în .claude/skills/hz-immersive-designer/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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De ce 85
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Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- hz-android-2d-portingmeta-quest/agentic-toolsGuides porting existing Android 2D apps to Meta VR and Horizon OS — input adaptation, panel layout, and design requirements. Use when adapting a mobile Android app for Meta VR. For UI design decisions, use hz-panel-designer if available. Build path: Standard Android; use hz-quest-verify-first if the build path is unclear.Design★ 233
- hz-unity-meta-quest-uimeta-quest/agentic-toolsConfigures Unity UI for Meta VR and Horizon OS VR development — world-space canvases, TextMesh Pro setup, comfortable sizing, viewing distances, and interaction readiness.Design★ 233
- hz-iwsdk-webxrmeta-quest/agentic-toolsBuilds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. Use when creating web-based VR/MR apps for Quest Browser.Design★ 233
- hz-xr-simulator-install-and-configuremeta-quest/agentic-toolsInstalls and configures the Meta XR Simulator for testing Meta VR and Horizon OS apps without a physical device. Use when installing the simulator or integrating it with Unity, Unreal, or native OpenXR projects. For controlling a running simulator, use hz-xr-simulator-control. Build paths: Unity, Unreal, and native OpenXR; route Standard Android, Meta Spatial SDK, and WebXR work through hz-quest-verify-first.Testare★ 233
- hz-metavrx-ui-setmeta-quest/agentic-toolsBuilds app UI for Meta VR and Horizon OS with the MetaVrx UI Set, a Jetpack Compose component library and design system. Covers UiSetTheme, buttons, cards, controls, dialogs, dropdowns, inputs, side navigation, sliders, tooltips, the Icons.Regular library, Gradle setup, and migration from the Spatial SDK UI Set. Build path: Standard Android; use hz-quest-verify-first if the path is unclear.Design★ 233
- hz-new-project-creationmeta-quest/agentic-toolsScaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR. Use when creating a new Meta VR app from scratch. Build paths: all; use hz-quest-verify-first to choose the path.Altele★ 233
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