Skip to content

scenario-godot-gameplay

scenario-labs/skills ↗

From the author

Use when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance for 100 to 1000 enemies, 'agents stack up' or 'path is empty', hitbox and hurtbox combat, fast bullets going through walls, save and load, inventory, quests, dialogue (Dialogue Manager), input remapping, procedural dungeons, or measuring agent counts and frame time headless.

Install

npx skills add scenario-labs/skills --skill scenario-godot-gameplay -a claude-code

Installs to .claude/skills/scenario-godot-gameplay/ · Each command fetches the skill straight from GitHub with the open skills CLI.

Download .zip

Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.

Want your agent to suggest skills while you type? See how to use skills from your IDE.

Safety checks on SKILL.md

  • Ships scripts we have not reviewedLow

Why 82

Security85
Provenance76
Maintenance100
Licence100
Adoption49

aiqbench computes the trust score from public signals. It is not a security audit, so read a skill before you install it.

Similar skills

Closest to this one by what they do and when they are used.

Ratings & reviews

—

no reviews

Tried this skill? Rate it to help others. Sign in

    Discussion

    Join the discussion. Sign in