blender-procedural-workflow
De la autor
Create reproducible Blender Geometry Nodes, modifiers, instancing systems, and procedural environments. Use when a request involves Geometry Nodes, scattering, terrain, architecture, repeated assets, parametric generators, non-destructive variation, or scalable scene assembly.
Instalare
npx skills add ifBars/blender-agent-studio --skill blender-procedural-workflow -a claude-code
Se instalează în .claude/skills/blender-procedural-workflow/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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De ce 83
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Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- blender-modeling-workflowifBars/blender-agent-studioBuild or substantially refine reproducible Blender models through Python and the Blender CLI. Use for user requests to create meshes, props, hard-surface assets, stylized objects, assemblies, procedural geometry, game-ready GLB assets, or to iterate on a scripted Blender model from visual feedback.Productivitate★ 94
- geometry-nodesarjun988/blender-skillsBlender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.Altele★ 550
- blender-rendering-workflowifBars/blender-agent-studioBuild, diagnose, and deliver Blender still, turntable, sequence, and animation renders with reproducible lighting, camera, color-management, compositor, and output settings. Use when a request concerns product visualization, cinematic shots, architectural renders, look development, render passes, denoising, compositing, or final image/video delivery.Media★ 94
- procedural-modelingarjun988/blender-skillsProcedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.Altele★ 550
- procedural-blender-nodesgokayfem/video-to-blenderBuilds, debugs, and art-directs procedural Blender node systems from Python: Geometry Nodes generators and modifiers, Shader Node materials, simulation and repeat zones, analytic animation, and compositor looks, as readable node groups with artist controls that work on new input geometry. Ships nodekit (a graph builder and inspector), a tested NK node-group library (curve placement, shapes, scatter, motion, materials, post), templates, and a checker. Use when the user wants a Geometry Nodes setup, a procedural asset or generator in Blender, a bpy script that creates node trees, node-based materials or effects, or wants such a script fixed, ported to Blender 5.x, organised, or explained; also for recreating a reference (image, clip or description) as an editable node system. Not for Unity/Unreal/Houdini graphs, three.js, or plain mesh modelling without nodes.Media★ 50
- blender-geometry-nodesEL4CTEO/blender-skillsGeometry Nodes in Blender 5.2 - fields, domains, attributes, instancing, zones (simulation/repeat/for-each), closures/bundles, lists, SDF grids, node tools, baking, plus a JSON-to-node-tree builder and socket inspector. Use for scattering, procedural assets/environments, parametric tools and modifier inputs.Altele★ 489
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