evo-threejs-to-obj
De la autor
Convert Three.js scene graphs to Wavefront OBJ format suitable for Blender (Z-up coordinate system). Handles InstancedMesh, nested hierarchies, coordinate transforms, and headless Node.js execution.
Instalare
npx skills add OpenLAIR/OpenSkill --skill evo-threejs-to-obj -a claude-code
Se instalează în .claude/skills/evo-threejs-to-obj/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Verificări de siguranță pe SKILL.md
- Include scripturi pe care nu le-am verificatScăzut
De ce 75
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Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- evo-threejs-obj-exportOpenLAIR/OpenSkillGenerates a Node.js ES module script that dynamically imports a Three.js object definition file, constructs a scene graph, applies a -90 deg X-rotation for Y-up to Z-up coordinate conversion (Blender compatibility), forces world matrix updates, serializes the scene to Wavefront OBJ format using OBJExporter, and writes the result to disk.Marketing★ 97
- evo-threejs-scene-parserOpenLAIR/OpenSkillParse a Three.js createScene() file in headless Node.js, identify part-level structure (Groups and standalone Meshes), and export OBJ files for both individual sub-meshes per part and merged part assemblies (links). Use when extracting decomposed 3D object structure from Three.js scene definitions.Altele★ 97
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.Media★ 4.1K
- threejsnexu-io/open-designThree.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing.Browser★ 103.9K
- threejs-materials-lightinggamedev-skills/awesome-gamedev-agent-skillsLight and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.Media★ 4.1K
- blender-exportCheshireJCat/blenderExport Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format conversion. Make sure to use this skill even if the user does not say "export" — also covers "package this for the web", "make it work in Unity", "send to Unreal", "save for 3D printing".Marketing★ 59
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