motion-assets
From the author
Plans and generates the images and video clips an animated website needs with AI image and video models, without wasting money. Covers proposing the concept and asset list with exact prompts and costs before spending, keeping one style across every asset, start and end frames for clips that chain or loop, choosing a model by what it can do, calibrating cost, staying under rate limits, recovering failed jobs, fixing loops and outpaints, and logging every prompt so the project can be rebuilt. Use whenever a site needs generated heroes, characters, product shots, textures, background loops or camera-move clips, or when someone says "use Higgsfield", "use Runway", "use Kling", "use Veo", "generate the assets" or "animate this image".
Install
npx skills add Moh4696/open-3d-skills --skill motion-assets -a claude-code
Installs to .claude/skills/motion-assets/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
Want your agent to suggest skills while you type? See how to use skills from your IDE.
Safety checks on SKILL.md
- Ships scripts we have not reviewedLow
Why 79
aiqbench computes the trust score from public signals. It is not a security audit, so read a skill before you install it.
Similar skills
Closest to this one by what they do and when they are used.
- sprite-animation-assetsDwDestiny/codex-visual-asset-skillsPlan, generate, QA, and package continuous raster animation frame sets, GIF previews, and transparent spritesheet atlases. Use when the user asks for a GIF animation, animation frames, sprite rows, web/game animation assets, or reusable visual animation materials.Media★ 62
- game-assetsglifxyz/glif-mcp-serverMake art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item and ability icons, and trailers. Saves files where the engine expects them. Use when: "character sheet", "let's create a character sheet", "same character in every scene", "sprite sheet", "run cycle", "pixel art character", "tileset", "seamless texture for my game", "PBR materials", "3D model for Unity/Godot/three.js", "ability icons", "game trailer", "I need a cool logo for my game". NOT for: the game's logo or app icon (use app-icons-and-logos), music and sound effects (use audio-and-video), store graphics (use app-promo-materials).Media★ 218
- asset-strategySummerEngine/summerRoute any 'I need a [thing]' asset request to the right skill: 2D, 3D, audio, video, VFX or animation.Media★ 91
- make-videoBintzGavin/heliosMake videos drawn with code: motion graphics, launch and explainer videos, animated shorts, animated charts and data, logo reveals, social clips, music visualizers, UI demos and GIF loops. Write one HTML page that draws any frame from its time t, render it frame-exact to MP4 with Helios, check stills and contact sheets, and add a soundtrack. Use when the user asks for one of these as an MP4, GIF or animation file. Not for live-action or AI-generated realistic footage or editing camera video.Media★ 123
- create-game-assetsgamedev-skills/awesome-gamedev-agent-skillsPlan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles, sprites, tilesets, backgrounds, UI art, icons, textures, concept art, or 3D asset briefs.Design★ 6.8K
- videocoreyhaines31/marketingskillsWhen the user wants to create, generate, or produce video content using AI tools or programmatic frameworks. Also use when the user mentions 'video production,' 'AI video,' 'Remotion,' 'Hyperframes,' 'HeyGen,' 'Synthesia,' 'Veo,' 'Sora,' 'Runway,' 'Kling,' 'Seedance,' 'Hailuo,' 'MiniMax,' 'Pika,' 'Hunyuan,' 'Wan,' 'video generation,' 'AI avatar,' 'talking head video,' 'programmatic video,' 'video template,' 'explainer video,' 'product demo video,' 'record a product demo,' 'feature demo video,' 'in-app demo,' 'video pipeline,' 'copy this edit,' 'match this video style,' 'reverse-engineer this video,' 'edit like this reference,' or 'make me a video.' Use this for video creation, generation, and production workflows. For video content strategy and what to post, see social. For paid video ad creative, see ad-creative.Media★ 58.5K
Ratings & reviews
—
no reviews
Tried this skill? Rate it to help others. Sign in
Discussion
Join the discussion. Sign in