game-scope-check
From the author
Evaluate project scope against timeline and resources. Triggers on: "scope creep", "feature list", "can we fit this in", "timeline pressure", "resource constraints", "cut list", "scope evaluation". Do NOT invoke for sprint planning (use game-sprint-plan) or general project status (use game-producer). Part of the AlterLab GameForge collection.
Install
npx skills add AlterLab-IEU/AlterLab_GameForge --skill game-scope-check -a claude-code
Installs to .claude/skills/game-scope-check/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
Want your agent to suggest skills while you type? See how to use skills from your IDE.
Safety checks on SKILL.md
No warnings.
Why 74
aiqbench computes the trust score from public signals. It is not a security audit, so read a skill before you install it.
Similar skills
Closest to this one by what they do and when they are used.
- game-sprint-planAlterLab-IEU/AlterLab_GameForgeInvoke when the user needs to plan a development sprint, break down tasks, schedule game work, or organize a sprint with cross-discipline dependencies. Triggers on: "sprint plan", "task breakdown", "development planning", "scheduling", "sprint backlog". Do NOT invoke for scope evaluation (use game-scope-check) or retrospectives (use game-retrospective). Part of the AlterLab GameForge collection.Planning★ 50
- scope-checktranhieutt/software_development_departmentAnalyzes a feature or sprint for scope creep by comparing current scope against the original plan, flagging additions and recommending cuts. Use when a sprint feels bloated or when the user mentions scope creep, scope check, or feature bloat.Planning★ 74
- game-code-reviewAlterLab-IEU/AlterLab_GameForgeInvoke when the user wants a game-specific code review, architecture check, or technical analysis of game code. Covers frame independence, hot path performance, state machine integrity, and resource lifecycle. Triggers on: "code review", "review my code", "check architecture", "game code quality". Do NOT invoke for design document review (use game-design-review) or general sprint planning (use game-sprint-plan). Part of the AlterLab GameForge collection.Engineering★ 50
- game-producerAlterLab-IEU/AlterLab_GameForgeInvoke when the user asks about sprint planning, milestone tracking, scope management, risk assessment, scheduling, resource allocation, team velocity, or needs production coordination across the development team. Triggers on: "sprint", "milestone", "scope", "risk", "schedule", "resource", "velocity", "deadline", "crunch", "cut list". Do NOT invoke for creative vision (use game-creative-director) or architecture decisions (use game-technical-director). Part of the AlterLab GameForge collection.Planning★ 50
- game-design-reviewYuki001/game-dev-skillsReview, critique, compare, improve, or stress-test an existing game concept, GDD, mechanic, puzzle, economy, level, theme, emotional arc, interface, narrative, social feature, prototype, pitch, or playtest result. Use when the user asks what is weak, risky, unclear, unbalanced, contradictory, insufficiently engaging, or worth validating next in a game design. Produce evidence-based findings, explicit tradeoffs, and the smallest useful prototype or playtest experiment.Design★ 105
- game-balance-checkAlterLab-IEU/AlterLab_GameForgeInvoke when the user needs to validate game balance, tune economy systems, analyze progression curves, evaluate difficulty scaling, or check reward pacing. Includes Monte Carlo simulation and statistical validation. Triggers on: "balance", "economy tuning", "progression curve", "difficulty scaling", "reward pacing", "Monte Carlo", "fairness check". Do NOT invoke for economy/monetization design (use game-economy-designer) or code review (use game-code-review). Part of the AlterLab GameForge collection.Design★ 50
Ratings & reviews
—
no reviews
Tried this skill? Rate it to help others. Sign in
Discussion
Join the discussion. Sign in