genart-ops
From the author
Generative art programming - three.js scenes, p5.js sketches, SVG generation, GLSL shaders, procedural algorithms, and color for creative coding. Use for: generative art, creative coding, three.js, p5.js, SVG, GLSL, shader, noise, perlin, simplex, flow field, particle system, SDF, ray marching, procedural, L-system, voronoi, delaunay, cellular automata, wave function collapse, instanced mesh, post-processing, bloom, WebGL, canvas, fragment shader, vertex shader, FBM, domain warping.
Install
npx skills add 0xDarkMatter/claude-mods --skill genart-ops -a claude-code
Installs to .claude/skills/genart-ops/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
Want your agent to suggest skills while you type? See how to use skills from your IDE.
Safety checks on SKILL.md
No warnings.
Why 83
aiqbench computes the trust score from public signals. It is not a security audit, so read a skill before you install it.
Similar skills
Closest to this one by what they do and when they are used.
- algorithmic-artanthropics/skillsCreating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.OfficialEngineering★ 183.6K
- shader-art-codinggokayfem/shader-skillsWrites, debugs, and art-directs procedural GLSL fragment shaders (Shadertoy mainImage, WebGL2 / GLSL ES 3.00): SDF raymarching, procedural buildings/cities, 2D distance-field graphics, noise / fBm / domain warping, terrain, ocean/coastal water optics, clouds and other volumes, PBR lighting, color and tonemapping. Ships a verified GLSL building-block library with a bundler and checker. Use when the user asks for a shader, Shadertoy, GLSL/.frag/.glsl code, a raymarcher, an SDF scene, a procedural texture or generative visual, or wants a shader fixed, optimized, ported or explained. Not for HLSL/Unity ShaderLab or non-graphics GPU compute.Engineering★ 393
- genartcamilleroux/genart-skillCraft long-form generative art for onchain platforms — Art Blocks, 256ART, Verse, Highlight, Plottables, bootloader.art, or a self-hosted drop — and for screen diffusion channels such as Artpoint. Covers hash-seeded determinism, resolution-agnostic rendering, features and rarity design, preview capture signals, debug GUIs and image/video export shortcuts, verification of a sketch before minting, and the ethics of the field. Use when the user mentions generative art, gen art, creative coding, long-form, onchain art, a seeded sketch, a PRNG or deterministic randomness, traits, rarity, features, a mint, a plotter or SVG output, art on screen or delivering a piece as a video, or pastes platform APIs such as tokenData, $features, inputData, $bootloader, BTLDR, hl-gen, or a base64 payload query param.Design★ 155
- canvas-generativeAThevon/genjutsuAlgorithmic and generative art with Canvas 2D - particles, flow fields, noise, fractals, L-systems.Other★ 671
- shader-devMiniMax-AI/skillsComprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.OfficialOther★ 13.7K
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.Writing★ 4.1K
Ratings & reviews
—
no reviews
Tried this skill? Rate it to help others. Sign in
Discussion
Join the discussion. Sign in