shader-art-coding
From the author
Writes, debugs, and art-directs procedural GLSL fragment shaders (Shadertoy mainImage, WebGL2 / GLSL ES 3.00): SDF raymarching, procedural buildings/cities, 2D distance-field graphics, noise / fBm / domain warping, terrain, ocean/coastal water optics, clouds and other volumes, PBR lighting, color and tonemapping. Ships a verified GLSL building-block library with a bundler and checker. Use when the user asks for a shader, Shadertoy, GLSL/.frag/.glsl code, a raymarcher, an SDF scene, a procedural texture or generative visual, or wants a shader fixed, optimized, ported or explained. Not for HLSL/Unity ShaderLab or non-graphics GPU compute.
Install
npx skills add gokayfem/shader-skills --skill shader-art-coding -a claude-code
Installs to .claude/skills/shader-art-coding/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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Why 80
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