game-design-failure-loop-audit
From the author
Audit a game, feature, encounter structure, roguelite run, puzzle sequence, onboarding path, or progression gate through the lens of its failure loop: what happens after the player fails, what they learn, what they lose, and why they would or would not try again. Use when diagnosing whether failure teaches, motivates, stalls, humiliates, exhausts, or ejects the player, or when tuning punishment, retry structure, and post-failure recovery.
Install
npx skills add Stanestane/game-design-skills-bundle --skill game-design-failure-loop-audit -a claude-code
Installs to .claude/skills/game-design-failure-loop-audit/ · Each command fetches the skill straight from GitHub with the open skills CLI.
No download: this skill’s licence (Custom or unclear) does not let us redistribute its files. The install commands fetch them from GitHub instead.
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Why 75
aiqbench computes the trust score from public signals. It is not a security audit, so read a skill before you install it.
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