audio-direction
From the author
Define the game's sound (music style, SFX vocabulary, dynamic music) as .summer/audio-bible.md.
Install
npx skills add SummerEngine/summer --skill audio-direction -a claude-code
Installs to .claude/skills/audio-direction/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
Want your agent to suggest skills while you type? See how to use skills from your IDE.
Safety checks on SKILL.md
- Contains hidden text (invisible characters, long comments or encoded blobs)Medium
Why 75
Security80
Provenance64
Maintenance100
Licence100
Adoption34
aiqbench computes the trust score from public signals. It is not a security audit, so read a skill before you install it.
Similar skills
Closest to this one by what they do and when they are used.
- art-directionSummerEngine/summerDefine the game's visual style (palette, mood, lighting, post) as an art bible in .summer/art-bible.md.Other★ 91
- game-audio-directorAlterLab-IEU/AlterLab_GameForgeInvoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio middleware, dynamic music, or sound bible creation. Triggers on: "sound design", "music", "audio", "SFX", "adaptive audio", "spatial audio", "sonic palette", "FMOD", "Wwise", "sound bible". Do NOT invoke for narrative dialogue writing (use game-narrative-director) or creative vision (use game-creative-director). Part of the AlterLab GameForge collection.Media★ 52
- adaptive-musicSummerEngine/summerWire music stems to game state: combat, explore, boss and tension crossfades on a shared bus.Media★ 91
- roblox-audioTabooHarmony/roblox-brainUse when adding, changing, or fixing Roblox audio: playback, spatial sound, music, sound effects, SoundGroups, or dynamic effects.Media★ 157
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.Design★ 6.8K
- flux-3-audio-dialogueblack-forest-labs/skillsUse when directing FLUX 3 audio, dialogue, or voiceover. Covers ambience, effects, music, silence, and timing.Media★ 136
Ratings & reviews
—
no reviews
Tried this skill? Rate it to help others. Sign in
Discussion
Join the discussion. Sign in