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WM-R1 introduces a novel reinforcement learning framework that trains mobile GUI agents using world models to replace costly real-environment interactions, significantly improving training efficiency and stability. By embedding these models directly into the reasoning process, the system enables agents to simulate action consequences before execution while optimizing for task success and trajectory efficiency. This advancement addresses critical resource constraints in current RL approaches for graphical user interface automation on Android platforms.
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WM-R1: Training GUI Agents to Reason and leverage World Models with Reinforcement Learning

arXiv2 min read

arXiv:2608.27508v1 Announce Type: new Abstract: GUI agents trained with reinforcement learning (RL) have showcased strong environment learning capabilities on mobile platforms. However, RL typically demands extensive real-environment interactions, leading to high resource costs and instability, especially in GUI scenarios. To address these, we propose WM-R1, the first reinforcement learning framework that trains mobile GUI agents with world models instead of real environments. Specifically, world models serve as the source of state transitions during all rollouts, replacing the real Android environment within the training loop. WM-R1 also embeds world models directly into the thinking process, enabling agents to reason about the consequences of candidate actions before committing to the final action. Crucially, WM-R1 eliminates the need for real-environment interaction, supports massively parallelized and step-level granularized trajectory generation grounded in world models, and introduces a multi-dimensional rule-based reward that jointly optimizes task success, trajectory efficiency, and world model utilization. For efficient training, we curate a high-quality dataset of 2000 challenging tasks. Experiments on Android mobile benchmarks demonstrate that WM-R1-trained agents significantly outperform GRPO-only baselines and inference-time simulation methods. Code is available at https://github.com/genalyu/WM-R1 .

Abstract:GUI agents trained with reinforcement learning (RL) have showcased strong environment learning capabilities on mobile platforms. However, RL typically demands extensive real-environment interactions, leading to high resource costs and instability, especially in GUI scenarios. To address these, we propose WM-R1, the first reinforcement learning framework that trains mobile GUI agents with world models instead of real environments. Specifically, world models serve as the source of state transitions during all rollouts, replacing the real Android environment within the training loop. WM-R1 also embeds world models directly into the thinking process, enabling agents to reason about the consequences of candidate actions before committing to the final action. Crucially, WM-R1 eliminates the need for real-environment interaction, supports massively parallelized and step-level granularized trajectory generation grounded in world models, and introduces a multi-dimensional rule-based reward that jointly optimizes task success, trajectory efficiency, and world model utilization. For efficient training, we curate a high-quality dataset of 2000 challenging tasks. Experiments on Android mobile benchmarks demonstrate that WM-R1-trained agents significantly outperform GRPO-only baselines and inference-time simulation methods. Code is available at this https URL .

Artificial Intelligence (cs.AI)

arXiv:2608.27508 [cs.AI]

(or arXiv:2608.27508v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2608.27508 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 271 words

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