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ViBe introduces a parameter-efficient framework that adapts pre-trained visual encoders to provide exteroceptive feedback for humanoid robots, enabling zero-shot sim-to-real transfer across diverse physical tasks like parkour and manipulation. By grafting task-relevant perceptive feedback onto existing motion trackers via low-rank adapters, this approach bridges the gap between scalable tracking methods and complex environmental interaction without requiring full retraining of geometry-only models. The method demonstrates robust performance in challenging conditions such as low light and outdoor settings, offering a practical pathway for deploying perceptive controllers on real-world hardware.
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ViBe: Visual Behavior Adaptation for Perceptive Humanoid Whole-Body Control

arXiv2 min read

arXiv:2609.09918v1 Announce Type: new Abstract: Motion tracking provides a scalable recipe for humanoid whole-body control. By design, the resulting trackers lack exteroceptive feedback hence reacting to the environment remains the responsibility of a higher-level planner. Existing perceptive controllers train geometry-only encoders from scratch, trading semantics for sim-to-real ease, and typically rely on teacher-student distillation for a task of interest. We present ViBe, a post-training framework for adapting motion trackers to perceptive control tasks. We leverage pre-trained visual encoders with a multi-query extractor module to learn task-relevant perceptive feedback. This feedback is grafted onto the tracker's input via low-rank adapters, enabling parameter-efficient fine-tuning. Given a task reward and a reference dataset, this modular controller can be adapted directly via policy optimization. Across four tasks, ViBe shows zero-shot sim-to-real transfer spanning perceptive walking on curbs and parkour, Repose Cube, omni-object loco-manipulation, and dodgeball, with visually robust performance across outdoor, low-light, and RGB distractor conditions. Finally, we solve a goal-oriented Repose Cube task with a deliberately simple planner, demonstrating the efficacy of perceptive controllers, adapted by our approach.

Abstract:Motion tracking provides a scalable recipe for humanoid whole-body control. By design, the resulting trackers lack exteroceptive feedback hence reacting to the environment remains the responsibility of a higher-level planner. Existing perceptive controllers train geometry-only encoders from scratch, trading semantics for sim-to-real ease, and typically rely on teacher-student distillation for a task of interest. We present ViBe, a post-training framework for adapting motion trackers to perceptive control tasks. We leverage pre-trained visual encoders with a multi-query extractor module to learn task-relevant perceptive feedback. This feedback is grafted onto the tracker's input via low-rank adapters, enabling parameter-efficient fine-tuning. Given a task reward and a reference dataset, this modular controller can be adapted directly via policy optimization. Across four tasks, ViBe shows zero-shot sim-to-real transfer spanning perceptive walking on curbs and parkour, Repose Cube, omni-object loco-manipulation, and dodgeball, with visually robust performance across outdoor, low-light, and RGB distractor conditions. Finally, we solve a goal-oriented Repose Cube task with a deliberately simple planner, demonstrating the efficacy of perceptive controllers, adapted by our approach.

Robotics (cs.RO)

arXiv:2609.09918 [cs.RO]

(or arXiv:2609.09918v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.09918 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 263 words

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