aiqbench analysis
This paper introduces a runtime-editable behavior system for humanoid robots that integrates locomotion, perception, and manipulation to enable rapid adaptation in human environments. By utilizing object-centric affordance templates and synchronized operator interfaces, the architecture achieves performance competitive with learned systems while allowing behaviors to be created or modified within hours. The work represents a significant step toward practical, resilient robotics where behavior architecture directly drives capability rather than relying solely on end-to-end learning.
A System for Fast, Resilient, and Adaptable Loco-Manipulation Behaviors on Humanoid Robots
arXiv:2609.01518v1 Announce Type: new Abstract: There is tremendous value in humanoid robots taking on physically demanding, hazardous, and repetitive work in spaces built for humans. However, a useful robot for these spaces must coordinate locomotion, whole-body motion, perception, contact, and operator supervision. We present a robot-local, runtime-editable behavior authoring and runtime system that addresses these challenges. We argue that behavior architecture can be a primary enabler of capability, speed, and reliability, and that runtime editability enables fast behavior creation, adaptation, extension, and combination. Our behavior architecture combines object-centric Affordance Templates, a tree structure that provides organization and logic, and runtime-editable perception through a behavior scene and primitive scene actions. Our operator interface remains continuously synchronized to the robot for runtime authoring, monitoring, and repair. Action primitives execute through a whole-body controller that supports concurrent body motions and walking. Demonstrations of our system cover six task variants on Unitree H1-2 and Alex. We execute a push door traversal in 34 seconds and sort six balls by color in 45 seconds under human disturbance. Timed authoring sessions show scratch creation of new loco-manipulation behaviors and adaptation of existing ones in hours. Comparison against the literature finds our approach to be competitive with recent learned systems.
Abstract:There is tremendous value in humanoid robots taking on physically demanding, hazardous, and repetitive work in spaces built for humans. However, a useful robot for these spaces must coordinate locomotion, whole-body motion, perception, contact, and operator supervision. We present a robot-local, runtime-editable behavior authoring and runtime system that addresses these challenges. We argue that behavior architecture can be a primary enabler of capability, speed, and reliability, and that runtime editability enables fast behavior creation, adaptation, extension, and combination. Our behavior architecture combines object-centric Affordance Templates, a tree structure that provides organization and logic, and runtime-editable perception through a behavior scene and primitive scene actions. Our operator interface remains continuously synchronized to the robot for runtime authoring, monitoring, and repair. Action primitives execute through a whole-body controller that supports concurrent body motions and walking. Demonstrations of our system cover six task variants on Unitree H1-2 and Alex. We execute a push door traversal in 34 seconds and sort six balls by color in 45 seconds under human disturbance. Timed authoring sessions show scratch creation of new loco-manipulation behaviors and adaptation of existing ones in hours. Comparison against the literature finds our approach to be competitive with recent learned systems.
20 pages, 25 figures, 1 table. Supplementary video: this https URL
Robotics (cs.RO)
arXiv:2609.01518 [cs.RO]
(or arXiv:2609.01518v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2609.01518 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 302 words
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