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This research paper evaluates various machine learning models, including SVM, neural networks, and LightGBM, to optimize user-level handover decisions in wireless networks facing adverse propagation conditions. The study provides a technical comparison of classification and regression methods within network simulation environments, focusing on algorithmic efficiency and accuracy rather than consumer applications or broader AI societal impacts.
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User-Level Handover Decision Making Based on Machine Learning Approaches

arXiv2 min read

arXiv:2609.22593v1 Announce Type: new Abstract: This letter covers a broad comparison of methods for classification and regression applications for a user-level handover decision making in scenarios with adverse propagation conditions involving buildings, coverage holes, and shadowing effects. The simulation campaigns are based on network simulator ns-3. The comparison encompasses classical machine learning approaches, such as KNN, SVM, and neural networks, but also state-of-the-art fuzzy logic systems and latter boosting machines. The results indicate that SVM and MLP are the most suitable for the classification of the best handover target, although fuzzy system SOFL can perform similarly with lower processing time. Additionally, for the download time estimation, LightGBM provides the smallest error with short processing time, even in hard propagation scenarios.

Abstract:This letter covers a broad comparison of methods for classification and regression applications for a user-level handover decision making in scenarios with adverse propagation conditions involving buildings, coverage holes, and shadowing effects. The simulation campaigns are based on network simulator ns-3. The comparison encompasses classical machine learning approaches, such as KNN, SVM, and neural networks, but also state-of-the-art fuzzy logic systems and latter boosting machines. The results indicate that SVM and MLP are the most suitable for the classification of the best handover target, although fuzzy system SOFL can perform similarly with lower processing time. Additionally, for the download time estimation, LightGBM provides the smallest error with short processing time, even in hard propagation scenarios.

Machine Learning (cs.LG); Networking and Internet Architecture (cs.NI)

arXiv:2609.22593 [cs.LG]

(or arXiv:2609.22593v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2609.22593 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

https://doi.org/10.14209/jcis.2022.11 Focus to learn more DOI(s) linking to related resources

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Full text under the publisher's open licence · 224 words

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