aiqbench analysis
This paper studies zero-shot vision-language navigation, where a small vision-language model (Qwen3-VL-4B) is used only for perceptual queries, not for planning. The authors argue that its route reasoning and stop decisions are unreliable, so they combine its answers with a semantic map, a skeleton graph, and a termination module. Reported gains depend on termination, and the mean-success advantage over the strongest coarse-grained baseline is not statistically clear, so readers should weigh the evidence with that caveat.
Structure over Reasoning: Unified Zero-Shot Navigation with a Small Vision-Language Model
arXiv:2610.25130v1 Announce Type: new Abstract: Vision-language navigation is moving into photorealistic, physically simulated scenes, where the leading zero-shot agents put a vision-language model in the control loop to choose every move and stop. Robots favour small models, whose abilities are uneven: Qwen3-VL-4B can judge whether a single view looks like the goal, but its route reasoning is at chance, its distance estimates nearly constant, its stop votes unreliable. Our agent therefore asks it two perceptual questions per step, which direction looks like the goal and whether the view justifies stopping, plus one gated frontier query on route-bearing instructions, and treats the answers as evidence, not actions: a route-blind semantic field over a bird's-eye map accumulates the directional scores through a tempered update, a skeleton graph supplies frontiers and geodesic distances, and a two-stage terminator turns stop votes into termini through a trail-consistency gate and a budget-forced return. With every baseline re-run in one installation at one budget, the agent exceeds all four zero-shot baselines of the VLNVerse subset in mean success on both granularities, though the paired interval against the strongest coarse-grained baseline includes zero. Termination is the dominant lever in ablation, thirteen attempts to give the model more of the navigation establish no reliable gain, and the agent runs on a Unitree Go2 quadruped with off-board inference. Code, per-episode logs and a robot video will be released at https://anonymous.4open.science/r/structure-over-reasoning-PAGE.
Abstract:Vision-language navigation is moving into photorealistic, physically simulated scenes, where the leading zero-shot agents put a vision-language model in the control loop to choose every move and stop. Robots favour small models, whose abilities are uneven: Qwen3-VL-4B can judge whether a single view looks like the goal, but its route reasoning is at chance, its distance estimates nearly constant, its stop votes unreliable. Our agent therefore asks it two perceptual questions per step, which direction looks like the goal and whether the view justifies stopping, plus one gated frontier query on route-bearing instructions, and treats the answers as evidence, not actions: a route-blind semantic field over a bird's-eye map accumulates the directional scores through a tempered update, a skeleton graph supplies frontiers and geodesic distances, and a two-stage terminator turns stop votes into termini through a trail-consistency gate and a budget-forced return. With every baseline re-run in one installation at one budget, the agent exceeds all four zero-shot baselines of the VLNVerse subset in mean success on both granularities, though the paired interval against the strongest coarse-grained baseline includes zero. Termination is the dominant lever in ablation, thirteen attempts to give the model more of the navigation establish no reliable gain, and the agent runs on a Unitree Go2 quadruped with off-board inference. Code, per-episode logs and a robot video will be released at this https URL.
Robotics (cs.RO)
arXiv:2610.25130 [cs.RO]
(or arXiv:2610.25130v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2610.25130 Focus to learn more arXiv-issued DOI via DataCite
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Full text under the publisher's open licence · 318 words