aiqbench analysis
Samudra 2 addresses critical limitations in neural ocean emulators by combining a wider U-Net backbone with a dynamic loss function to mitigate variance collapse and imprinting artifacts. This architecture achieves significant accuracy gains at 1° resolution while successfully scaling to finer 1/2° and 1/4° resolutions for multi-year autoregressive rollouts on a single GPU. The resulting improvements in deep-ocean temperature error and mesoscale eddy recovery enable larger ensembles for essential climate variability studies.
Samudra 2: Scaling Ocean Emulators across Resolutions
arXiv:2606.02610v1 Announce Type: cross Abstract: Ocean general circulation models (OGCMs) are essential to climate science but computationally expensive, limiting ensemble size and forcing scenarios. Neural emulators promise orders-of-magnitude speedups, yet existing ocean emulators have not combined fine spatial resolution with multi-year autoregressive rollouts. Samudra, the first autoregressive neural ocean emulator to produce multi-decade global rollouts, is limited to $1^\circ$ resolution and exhibits two long-horizon failure modes: \emph{variance collapse}, the loss of temporal variability, and \emph{imprinting artifacts}, in which velocity patterns leak into deep-ocean fields. We present Samudra 2, which introduces a wider U-Net backbone with modified ConvNeXt-style blocks and a reduced block-internal expansion factor, together with a dynamic loss that reweights output channels according to their prediction errors, strengthening gradients for slow-evolving deep-ocean fields. At $1^\circ$, Samudra 2 increases upper-ocean global-mean temperature $R^2$ from 0.56 to 0.87 and reduces deep-ocean temperature error by roughly sevenfold. The same architecture scales to $1/2^\circ$ and $1/4^\circ$ over approximately 8-year autoregressive rollouts, recovering mesoscale eddies and sharp western boundary currents. Running on a single GPU, Samudra 2 enables larger ensembles for sea-level projections, ocean heat uptake, and climate variability studies. We provide code, documentation, and benchmark resources at https://openathena.ai/Ocean_Emulator/.
Abstract:Ocean general circulation models (OGCMs) are essential to climate science but computationally expensive, limiting ensemble size and forcing scenarios. Neural emulators promise orders-of-magnitude speedups, yet existing ocean emulators have not combined fine spatial resolution with multi-year autoregressive rollouts. Samudra, the first autoregressive neural ocean emulator to produce multi-decade global rollouts, is limited to $1^\circ$ resolution and exhibits two long-horizon failure modes: \emph{variance collapse}, the loss of temporal variability, and \emph{imprinting artifacts}, in which velocity patterns leak into deep-ocean fields. We present Samudra 2, which introduces a wider U-Net backbone with modified ConvNeXt-style blocks and a reduced block-internal expansion factor, together with a dynamic loss that reweights output channels according to their prediction errors, strengthening gradients for slow-evolving deep-ocean fields. At $1^\circ$, Samudra 2 increases upper-ocean global-mean temperature $R^2$ from 0.56 to 0.87 and reduces deep-ocean temperature error by roughly sevenfold. The same architecture scales to $1/2^\circ$ and $1/4^\circ$ over approximately 8-year autoregressive rollouts, recovering mesoscale eddies and sharp western boundary currents. Running on a single GPU, Samudra 2 enables larger ensembles for sea-level projections, ocean heat uptake, and climate variability studies. We provide code, documentation, and benchmark resources at this https URL.
Computational Engineering, Finance, and Science (cs.CE); Artificial Intelligence (cs.AI); Machine Learning (cs.LG); Atmospheric and Oceanic Physics (physics.ao-ph)
arXiv:2606.02610 [cs.CE]
(or arXiv:2606.02610v1 [cs.CE] for this version)
Full text under the publisher's open licence · 217 words
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