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This research addresses the computational bottleneck of long-horizon agent training by developing methods to estimate task difficulty directly from descriptions, avoiding costly simulation rollouts. The study identifies token-level entropy as a key predictive signal and highlights how standard metrics like AUC can obscure poor estimates in complex agentic environments spanning coding and web navigation. By exposing hidden flaws such as environment contamination through residual analysis, this work offers practical tools for calibrating benchmarks and constructing more efficient training curricula.
Sources coveringarXiv, LessWrong
What this isA model's reading of the article and related coverage, written for aiqbench. Not the publisher's words.

Predicting Task Difficulty Without Rollouts

arXiv2 min read

arXiv:2608.05797v1 Announce Type: cross Abstract: Task difficulty dictates an agent's likelihood of success, and estimating it without rollouts means forecasting this directly from a task description before executing costly simulations in stateful environments. Reliable estimates would therefore allow environment designers to calibrate evaluation benchmarks and construct progressive training curricula. This becomes increasingly important as agents move into long-horizon domains, where empirical trial-and-error is a severe computational bottleneck. Prior work on early prediction is limited to static tasks or isolated coding environments, often relying on narrow features and inaccurate evaluation metrics. We study \textit{ex ante} difficulty prediction across 17 agentic benchmarks spanning coding, mathematics, machine learning, web navigation, function calling, and other domains. We show that AUC can mask poor difficulty estimates, identify token-level entropy as a useful predictive signal, and show how residuals between expected and observed difficulty can expose hidden environment flaws such as contamination and infeasibility.

Abstract:Task difficulty dictates an agent's likelihood of success, and estimating it without rollouts means forecasting this directly from a task description before executing costly simulations in stateful environments. Reliable estimates would therefore allow environment designers to calibrate evaluation benchmarks and construct progressive training curricula. This becomes increasingly important as agents move into long-horizon domains, where empirical trial-and-error is a severe computational bottleneck. Prior work on early prediction is limited to static tasks or isolated coding environments, often relying on narrow features and inaccurate evaluation metrics. We study \textit{ex ante} difficulty prediction across 17 agentic benchmarks spanning coding, mathematics, machine learning, web navigation, function calling, and other domains. We show that AUC can mask poor difficulty estimates, identify token-level entropy as a useful predictive signal, and show how residuals between expected and observed difficulty can expose hidden environment flaws such as contamination and infeasibility.

Machine Learning (cs.LG); Computation and Language (cs.CL)

arXiv:2608.05797 [cs.LG]

(or arXiv:2608.05797v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2608.05797 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 241 words

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