aiqbench analysis
This research bridges the gap between controllable classical graphics pipelines and generative AI by integrating physically based rendering principles directly into the latent space of diffusion models. By modifying the rendering equation to operate within variational autoencoder feature spaces, the method enables precise control over light transport, geometry, and lighting for content generation. This advancement offers a significant step toward merging high-fidelity physics-based simulation with the flexibility of modern generative AI.
Physically Based Rendering in the Latent Space
arXiv:2609.21054v1 Announce Type: cross Abstract: Image diffusion models have shown impressive image generation capabilities but are often hard to control, in contrast to classical computer graphics pipelines such as physically based rendering. However, we observe that there is a bridge between light transport phenomena and the distribution of latent space values produced by such models. Thus, we introduce physically based rendering in the feature space learned by the variational autoencoders in generative models, enabling light transport simulation in the latent space. This allows us to leverage physically based rendering techniques to output latent maps for physically guided content generation. We propose modifications to the rendering equation, which, when paired with a differentiable renderer, can yield an optimal set of scene parameters that require only minimal refinement to accurately render into the pretrained latent space. We train our method on a single rendered image, and then demonstrate the generalization of the method to scene geometry changes, lighting changes, and camera view changes.
Abstract:Image diffusion models have shown impressive image generation capabilities but are often hard to control, in contrast to classical computer graphics pipelines such as physically based rendering. However, we observe that there is a bridge between light transport phenomena and the distribution of latent space values produced by such models. Thus, we introduce physically based rendering in the feature space learned by the variational autoencoders in generative models, enabling light transport simulation in the latent space. This allows us to leverage physically based rendering techniques to output latent maps for physically guided content generation. We propose modifications to the rendering equation, which, when paired with a differentiable renderer, can yield an optimal set of scene parameters that require only minimal refinement to accurately render into the pretrained latent space. We train our method on a single rendered image, and then demonstrate the generalization of the method to scene geometry changes, lighting changes, and camera view changes.
15 pages, 12 figures. Pacific Graphics 2026, Journal Track (Computer Graphics Forum). Code: this https URL
Graphics (cs.GR); Artificial Intelligence (cs.AI); Machine Learning (cs.LG)
arXiv:2609.21054 [cs.GR]
(or arXiv:2609.21054v1 [cs.GR] for this version)
https://doi.org/10.48550/arXiv.2609.21054 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
https://doi.org/10.1111/cgf.70633 Focus to learn more DOI(s) linking to related resources
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Full text under the publisher's open licence · 281 words
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