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The paper proposes replacing geometric visibility checks in spacecraft inspection planning with a learned information measure: the total latent variance of a classifier VAE run on captured images. In a photorealistic simulator, the approach yields better lighting conditions than geometry-only planners (mean brightness 0.57 vs. 0.02 and 0.04). The results are simulation-only and the planners' own objectives differ, so readers should treat the gains as promising evidence for image-grounded perception in orbit rather than proof of flight readiness.
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Illumination-Aware Active Perception for Spacecraft Inspection

arXiv3 min read

arXiv:2610.22335v1 Announce Type: new Abstract: Harsh and rapidly varying orbital illumination introduces failure modes during spacecraft inspection. Existing planners rely on line-of-sight inspection metrics which perform occlusion checks against a known target and conflate geometric visibility with task-relevant information. These metrics overlook illumination effects including eclipse, self-shadowing, and specular reflection from spacecraft materials and tend to declare components as inspected despite the corresponding images lacking sufficient information. We propose an inspection-planning framework that replaces geometric visibility with a learned measure of camera information derived from a classifier variational autoencoder (VAE) that operates directly on the captured image. The encoder model is trained to classify spacecraft surface components from rendered patches, and its total latent variance is used to learn the varying illumination of said components, replacing binary visibility checks with a continuous, image-grounded quantity. We evaluate the approach by implementing a Guidance, Navigation, and Control architecture in a photorealistic physics simulator, and vary lighting and viewing geometries with multiple orbits. We show that, although all approaches successfully maximize their own objective, our approach results in better illumination: a mean brightness of $0.57$, with $81.6\%$ of observations above $0.25$, compared with $0.02$ ($3.0\%$) for geometric planning with an illumination band and $0.04$ ($6.0\%$) for purely geometric planning.

Abstract:Harsh and rapidly varying orbital illumination introduces failure modes during spacecraft inspection. Existing planners rely on line-of-sight inspection metrics which perform occlusion checks against a known target and conflate geometric visibility with task-relevant information. These metrics overlook illumination effects including eclipse, self-shadowing, and specular reflection from spacecraft materials and tend to declare components as inspected despite the corresponding images lacking sufficient information. We propose an inspection-planning framework that replaces geometric visibility with a learned measure of camera information derived from a classifier variational autoencoder (VAE) that operates directly on the captured image. The encoder model is trained to classify spacecraft surface components from rendered patches, and its total latent variance is used to learn the varying illumination of said components, replacing binary visibility checks with a continuous, image-grounded quantity. We evaluate the approach by implementing a Guidance, Navigation, and Control architecture in a photorealistic physics simulator, and vary lighting and viewing geometries with multiple orbits. We show that, although all approaches successfully maximize their own objective, our approach results in better illumination: a mean brightness of $0.57$, with $81.6\%$ of observations above $0.25$, compared with $0.02$ ($3.0\%$) for geometric planning with an illumination band and $0.04$ ($6.0\%$) for purely geometric planning.

Robotics (cs.RO)

arXiv:2610.22335 [cs.RO]

(or arXiv:2610.22335v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2610.22335 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 294 words

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