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This paper proposes a meshless domain randomization technique leveraging 3D Gaussian Splatting to bridge the sim-to-real gap for complex organic geometries like insect specimens. By directly perturbing rendering parameters such as spherical harmonics coefficients and spatial noise, it bypasses the need for difficult polygon mesh extraction in traditional graphics pipelines. The approach offers a novel methodological contribution at the intersection of computer vision graphics and machine learning data synthesis.
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Meshless Domain Randomization via Explicit Parameter Perturbation of 3D Gaussian Splatting

arXiv2 min read

arXiv:2607.22890v1 Announce Type: cross Abstract: Domain Randomization (DR) is a standard technique for closing the Sim-to-Real gap, yet traditional DR pipelines rely on classical computer graphics rendering driven by polygon meshes. For complex organic subjects, such as insect specimens, extracting and rendering textured meshes is challenging. To address this issue, we propose a meshless DR framework that operates on the parameter space of 3D Gaussian Splatting (3DGS). Our method employs two independent perturbation pipelines to synthesize randomized training datasets. First, a Photometric DR pipeline alters the baked illumination and color balance by modulating the Spherical Harmonics (SH) coefficients. Second, a Procedural DR pipeline isolates the subject's geometric shape by replacing its original textures with 3D spatial noise. Finally, these perturbed radiance fields are composited over stochastically varied backgrounds using a rasterization engine. Our parameter manipulation provides a meshless alternative for generating robust datasets for complex geometries.

Abstract:Domain Randomization (DR) is a standard technique for closing the Sim-to-Real gap, yet traditional DR pipelines rely on classical computer graphics rendering driven by polygon meshes. For complex organic subjects, such as insect specimens, extracting and rendering textured meshes is challenging. To address this issue, we propose a meshless DR framework that operates on the parameter space of 3D Gaussian Splatting (3DGS). Our method employs two independent perturbation pipelines to synthesize randomized training datasets. First, a Photometric DR pipeline alters the baked illumination and color balance by modulating the Spherical Harmonics (SH) coefficients. Second, a Procedural DR pipeline isolates the subject's geometric shape by replacing its original textures with 3D spatial noise. Finally, these perturbed radiance fields are composited over stochastically varied backgrounds using a rasterization engine. Our parameter manipulation provides a meshless alternative for generating robust datasets for complex geometries.

Graphics (cs.GR); Computer Vision and Pattern Recognition (cs.CV); Machine Learning (cs.LG)

arXiv:2607.22890 [cs.GR]

(or arXiv:2607.22890v1 [cs.GR] for this version)

https://doi.org/10.48550/arXiv.2607.22890 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 243 words

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