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This paper introduces LiTe-GS, an optimization technique that reduces the computational cost of selecting camera views during 3D Gaussian Splatting training by avoiding exhaustive oracle evaluations. By leveraging randomized subset evaluation, the method achieves theoretical guarantees on complexity while maintaining reconstruction quality comparable to standard Fisher-information baselines. The approach is significant for improving the efficiency and scalability of neural rendering pipelines without sacrificing output fidelity.
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LiTe-GS: Oracle-Efficient Next Best View Selection for 3D Gaussian Splatting

arXiv2 min read

arXiv:2609.30393v1 Announce Type: cross Abstract: Selecting informative camera views is critical for efficient training and adaptive refinement in 3D Gaussian Splatting, where each observation significantly influences model parameters. However, information-driven view-selection strategies can require repeated evaluations of expensive information-gain oracles as the number of candidate views increases. We propose LiTe-GS, an oracle-efficient method for next best view selection in 3D Gaussian Splatting. LiTe-GS reduces the number of information-oracle evaluations by performing randomized subset evaluation of candidate views rather than exhaustively scoring the full candidate pool. The resulting approach achieves expected $O(M\log(1/\epsilon))$ oracle complexity with respect to the number of candidate views $M$, independent of the selection cardinality $K$, while providing an explicit trade-off between oracle efficiency and approximation quality through $\epsilon$. We provide theoretical guarantees on oracle complexity and approximation performance under the proposed selection scheme. Experiments on Blender and Mip-NeRF 360 demonstrate that LiTe-GS maintains reconstruction quality comparable to Fisher-information-based baselines while substantially reducing the number of Fisher-oracle evaluations across different acquisition settings.

Abstract:Selecting informative camera views is critical for efficient training and adaptive refinement in 3D Gaussian Splatting, where each observation significantly influences model parameters. However, information-driven view-selection strategies can require repeated evaluations of expensive information-gain oracles as the number of candidate views increases. We propose LiTe-GS, an oracle-efficient method for next best view selection in 3D Gaussian Splatting. LiTe-GS reduces the number of information-oracle evaluations by performing randomized subset evaluation of candidate views rather than exhaustively scoring the full candidate pool. The resulting approach achieves expected $O(M\log(1/\epsilon))$ oracle complexity with respect to the number of candidate views $M$, independent of the selection cardinality $K$, while providing an explicit trade-off between oracle efficiency and approximation quality through $\epsilon$. We provide theoretical guarantees on oracle complexity and approximation performance under the proposed selection scheme. Experiments on Blender and Mip-NeRF 360 demonstrate that LiTe-GS maintains reconstruction quality comparable to Fisher-information-based baselines while substantially reducing the number of Fisher-oracle evaluations across different acquisition settings.

Computer Vision and Pattern Recognition (cs.CV); Robotics (cs.RO)

arXiv:2609.30393 [cs.CV]

(or arXiv:2609.30393v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2609.30393 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 258 words

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