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This research presents a significant advancement in multi-agent reinforcement learning by enabling independent agents to converge to Nash equilibria in partially observable environments without requiring centralization or communication. By leveraging potential game structures and finite history approximations, the proposed algorithm reduces sample and computational complexity from exponential to quasi-polynomial scales. This work addresses critical scalability bottlenecks for decentralized AI systems operating under information constraints.
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Independent Learning of Nash Equilibria in Partially Observable Markov Potential Games with Decoupled Dynamics

arXiv2 min read

arXiv:2605.06377v2 Announce Type: replace-cross Abstract: We study Nash equilibrium learning in partially observable Markov games (POMGs), a multi-agent reinforcement learning framework in which agents cannot fully observe the underlying state. Prior work in this setting relies on centralization or information sharing, and suffers from sample and computational complexity that scales exponentially in the number of players. We focus on a subclass of POMGs with independent state transitions, where agents remain coupled through their rewards, and assume that the underlying fully observed Markov game is a Markov potential game. For this class, we present an independent learning algorithm in which players, observing only their own actions and observations and without communication, jointly converge to an approximate Nash equilibrium. Due to partial observability, optimal policies may in general depend on the full action-observation history. Under a filter stability assumption, we show that policies based on finite history windows provide sufficient approximation guarantees. This enables us to approximate the POMG by a surrogate Markov game that is near-potential, leading to quasi-polynomial sample and computational complexity for independent Nash equilibrium learning in the underlying POMG.

Abstract:We study Nash equilibrium learning in partially observable Markov games (POMGs), a multi-agent reinforcement learning framework in which agents cannot fully observe the underlying state. Prior work in this setting relies on centralization or information sharing, and suffers from sample and computational complexity that scales exponentially in the number of players. We focus on a subclass of POMGs with independent state transitions, where agents remain coupled through their rewards, and assume that the underlying fully observed Markov game is a Markov potential game. For this class, we present an independent learning algorithm in which players, observing only their own actions and observations and without communication, jointly converge to an approximate Nash equilibrium. Due to partial observability, optimal policies may in general depend on the full action-observation history. Under a filter stability assumption, we show that policies based on finite history windows provide sufficient approximation guarantees. This enables us to approximate the POMG by a surrogate Markov game that is near-potential, leading to quasi-polynomial sample and computational complexity for independent Nash equilibrium learning in the underlying POMG.

Computer Science and Game Theory (cs.GT); Machine Learning (cs.LG); Multiagent Systems (cs.MA)

arXiv:2605.06377 [cs.GT]

(or arXiv:2605.06377v2 [cs.GT] for this version)

https://doi.org/10.48550/arXiv.2605.06377 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 277 words

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