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This research introduces GPERT, a novel framework that decouples geometry and radiance rendering in event-based 3D Gaussian Splatting to better leverage the high temporal resolution of sparse event data. By utilizing ray-tracing for warped events without requiring pretrained models or COLMAP initialization, the method achieves state-of-the-art reconstruction accuracy on real-world datasets while maintaining fast training times. This advancement significantly improves the efficiency and sharpness of 3D reconstruction in dynamic environments using event cameras.
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Geometric-Photometric Event-based 3D Gaussian Ray Tracing

arXiv2 min read

arXiv:2512.18640v3 Announce Type: replace-cross Abstract: Event cameras offer a high temporal resolution over traditional frame-based cameras, which makes them suitable for motion and structure estimation. However, it has been unclear how event-based 3D Gaussian Splatting (3DGS) approaches could leverage fine-grained temporal information of sparse events. This work proposes GPERT, a framework to address the trade-off between accuracy and temporal resolution in event-based 3DGS. Our key idea is to decouple the rendering into two branches: event-by-event geometry (depth) rendering and snapshot-based radiance (intensity) rendering, by using ray-tracing and the image of warped events. The extensive evaluation shows that our method achieves state-of-the-art performance on the real-world datasets and competitive performance on the synthetic dataset. Also, the proposed method works without prior information (e.g., pretrained image reconstruction models) or COLMAP-based initialization, is more flexible in the event selection number, and achieves sharp reconstruction on scene edges with fast training time. We hope that this work deepens our understanding of the sparse nature of events for 3D reconstruction. https://github.com/e3ai/gpert

Abstract:Event cameras offer a high temporal resolution over traditional frame-based cameras, which makes them suitable for motion and structure estimation. However, it has been unclear how event-based 3D Gaussian Splatting (3DGS) approaches could leverage fine-grained temporal information of sparse events. This work proposes GPERT, a framework to address the trade-off between accuracy and temporal resolution in event-based 3DGS. Our key idea is to decouple the rendering into two branches: event-by-event geometry (depth) rendering and snapshot-based radiance (intensity) rendering, by using ray-tracing and the image of warped events. The extensive evaluation shows that our method achieves state-of-the-art performance on the real-world datasets and competitive performance on the synthetic dataset. Also, the proposed method works without prior information (e.g., pretrained image reconstruction models) or COLMAP-based initialization, is more flexible in the event selection number, and achieves sharp reconstruction on scene edges with fast training time. We hope that this work deepens our understanding of the sparse nature of events for 3D reconstruction. this https URL

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI); Robotics (cs.RO)

arXiv:2512.18640 [cs.CV]

(or arXiv:2512.18640v3 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2512.18640 Focus to learn more arXiv-issued DOI via DataCite

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