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This research introduces a hybrid quantum-classical framework using parameterized quantum circuits (PQCs) to efficiently compute Bayes correlated equilibria in multi-agent systems where classical methods face exponential scaling issues. By reducing trainable parameters from $O(2^{2n})$ to $O(nL)$, the approach demonstrates improved social welfare over classical baselines like MCCFR for games with up to eight players, though it remains below exact linear programming optima. The study highlights a practical advantage of quantum approximation in handling incomplete information scenarios central to multi-agent AI and security applications.
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Game, Set, Quantum: Parameterized Quantum Circuit for Correlated Equilibrium in Bayesian Games

arXiv3 min read

arXiv:2606.03109v2 Announce Type: replace Abstract: Strategic decision-making among many agents under incomplete information is central to economics, security, and multi-agent artificial intelligence (AI). Computing equilibria in such settings is challenging because the joint type-action space grows exponentially with the number of players. In binary-type, binary-action Bayesian games with $n$ players, an explicit representation over type-action profiles requires $O(2^{2n})$ entries, making direct linear-programming (LP) formulations increasingly costly as $n$ grows. We propose a hybrid quantum-classical framework for approximating Bayes correlated equilibrium (BCE) using a parameterized quantum circuit (PQC). The PQC represents the conditional distribution over joint actions using $O(nL)$ trainable parameters, where $L$ denotes the circuit depth; for the largest trained setting, $n=8$ and $L=2$, this corresponds to $48$ trainable angles. Each player count is trained independently by maximizing expected social welfare with a penalty on positive aggregated BCE obedience violations. On a strategically coupled Bayesian congestion game with $n=2,4,6,8$ players, feasible PQC solutions attain higher welfare than MCCFR and DCFR product-strategy baselines while satisfying $\epsilon_{\max}\leq10^{-3}$, where $\epsilon_{\max}$ denotes the maximum positive aggregated BCE obedience violation. Across five independent runs per setting, all runs are feasible for $n=2,4,6$, while four of five are feasible for $n=8$. PQC welfare remains below the exact LP optimum, with the absolute gap increasing with $n$, while classical state-vector simulation prevents PQC training beyond eight players. These results demonstrate the use of a compact PQC parameterization for approximate equilibrium computation and quantify its welfare, feasibility, and classical simulation scaling on the studied benchmark.

Abstract:Strategic decision-making among many agents under incomplete information is central to economics, security, and multi-agent artificial intelligence (AI). Computing equilibria in such settings is challenging because the joint type-action space grows exponentially with the number of players. In binary-type, binary-action Bayesian games with $n$ players, an explicit representation over type-action profiles requires $O(2^{2n})$ entries, making direct linear-programming (LP) formulations increasingly costly as $n$ grows. We propose a hybrid quantum-classical framework for approximating Bayes correlated equilibrium (BCE) using a parameterized quantum circuit (PQC). The PQC represents the conditional distribution over joint actions using $O(nL)$ trainable parameters, where $L$ denotes the circuit depth; for the largest trained setting, $n=8$ and $L=2$, this corresponds to $48$ trainable angles. Each player count is trained independently by maximizing expected social welfare with a penalty on positive aggregated BCE obedience violations. On a strategically coupled Bayesian congestion game with $n=2,4,6,8$ players, feasible PQC solutions attain higher welfare than MCCFR and DCFR product-strategy baselines while satisfying $\epsilon_{\max}\leq10^{-3}$, where $\epsilon_{\max}$ denotes the maximum positive aggregated BCE obedience violation. Across five independent runs per setting, all runs are feasible for $n=2,4,6$, while four of five are feasible for $n=8$. PQC welfare remains below the exact LP optimum, with the absolute gap increasing with $n$, while classical state-vector simulation prevents PQC training beyond eight players. These results demonstrate the use of a compact PQC parameterization for approximate equilibrium computation and quantify its welfare, feasibility, and classical simulation scaling on the studied benchmark.

arXiv:2606.03109 [quant-ph]

(or arXiv:2606.03109v2 [quant-ph] for this version)

https://doi.org/10.48550/arXiv.2606.03109 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 331 words

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