aiqbench analysis
This technical report introduces Kaggle Game Arena, a dynamic evaluation platform designed to assess large language models through competitive gameplay rather than static benchmarks. By utilizing environments like Chess, Poker, and Werewolf, the system prevents performance saturation and systematically measures strategic planning and adaptability under uncertainty. The infrastructure emphasizes reproducibility and generalizability, offering a robust framework for understanding how LLMs evolve in complex, interactive settings.
Game Arena: Strategic LLM Evaluation in Competitive Environments
arXiv:2609.31473v1 Announce Type: new Abstract: We introduce Kaggle Game Arena, an open and ever-expanding platform to evaluate large language models (LLMs) through competitive games. Different from static benchmarks, game arena enables models to play head-to-head matchups in structured environments where the gameplay strength naturally increases as models evolve, preventing performance saturation. This technical report details the infrastructure behind Game Arena and describes the three pilot game environments: Chess, Poker, and Werewolf. These environments span perfect information, imperfect information, and multiplayer game settings, enabling a systematic study of models' strategic planning, adaptation, and robustness under uncertainty. For each game, we provide a detailed description of the environment, evaluation metrics, and results from running full competitions across models. Through robust infrastructure and large-scale ground-truth based evaluation, Game Arena ensures reproducibility, transparency and generalizability to new games and variants over time.
Abstract:We introduce Kaggle Game Arena, an open and ever-expanding platform to evaluate large language models (LLMs) through competitive games. Different from static benchmarks, game arena enables models to play head-to-head matchups in structured environments where the gameplay strength naturally increases as models evolve, preventing performance saturation. This technical report details the infrastructure behind Game Arena and describes the three pilot game environments: Chess, Poker, and Werewolf. These environments span perfect information, imperfect information, and multiplayer game settings, enabling a systematic study of models' strategic planning, adaptation, and robustness under uncertainty. For each game, we provide a detailed description of the environment, evaluation metrics, and results from running full competitions across models. Through robust infrastructure and large-scale ground-truth based evaluation, Game Arena ensures reproducibility, transparency and generalizability to new games and variants over time.
31 pages, 15 figures. Technical report. Project page: this https URL
Artificial Intelligence (cs.AI)
arXiv:2609.31473 [cs.AI]
(or arXiv:2609.31473v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2609.31473 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.
Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.
Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.
Full text under the publisher's open licence · 238 words
Related coverage
LM Fight Arena: Benchmarking Large Multimodal Models via Game Competition
arXiv · Sep 17, 2026
[AINews] High Taste Testers Ep. 1
Latent Space · Oct 17, 2026

Game-Theoretic Disempowerment: Loss of Control to Agencyless AI
LessWrong · Sep 27, 2026

[AINews] Reality Checks on AI News (Yegge shuts down Gas Town, Databricks’ +60% Astra cost)
Latent Space · Sep 17, 2026