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This technical report introduces Kaggle Game Arena, a dynamic evaluation platform designed to assess large language models through competitive gameplay rather than static benchmarks. By utilizing environments like Chess, Poker, and Werewolf, the system prevents performance saturation and systematically measures strategic planning and adaptability under uncertainty. The infrastructure emphasizes reproducibility and generalizability, offering a robust framework for understanding how LLMs evolve in complex, interactive settings.
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Game Arena: Strategic LLM Evaluation in Competitive Environments

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2609.31473v1 Announce Type: new Abstract: We introduce Kaggle Game Arena, an open and ever-expanding platform to evaluate large language models (LLMs) through competitive games. Different from static benchmarks, game arena enables models to play head-to-head matchups in structured environments where the gameplay strength naturally increases as models evolve, preventing performance saturation. This technical report details the infrastructure behind Game Arena and describes the three pilot game environments: Chess, Poker, and Werewolf. These environments span perfect information, imperfect information, and multiplayer game settings, enabling a systematic study of models' strategic planning, adaptation, and robustness under uncertainty. For each game, we provide a detailed description of the environment, evaluation metrics, and results from running full competitions across models. Through robust infrastructure and large-scale ground-truth based evaluation, Game Arena ensures reproducibility, transparency and generalizability to new games and variants over time.

Abstract:We introduce Kaggle Game Arena, an open and ever-expanding platform to evaluate large language models (LLMs) through competitive games. Different from static benchmarks, game arena enables models to play head-to-head matchups in structured environments where the gameplay strength naturally increases as models evolve, preventing performance saturation. This technical report details the infrastructure behind Game Arena and describes the three pilot game environments: Chess, Poker, and Werewolf. These environments span perfect information, imperfect information, and multiplayer game settings, enabling a systematic study of models' strategic planning, adaptation, and robustness under uncertainty. For each game, we provide a detailed description of the environment, evaluation metrics, and results from running full competitions across models. Through robust infrastructure and large-scale ground-truth based evaluation, Game Arena ensures reproducibility, transparency and generalizability to new games and variants over time.

31 pages, 15 figures. Technical report. Project page: this https URL

Artificial Intelligence (cs.AI)

arXiv:2609.31473 [cs.AI]

(or arXiv:2609.31473v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2609.31473 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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