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Extending flow matching to discrete action spaces and multi-agent settings is a meaningful step, since generative policies have so far been limited to continuous control. The reported gains are from benchmark experiments, and the optimality guarantee holds only under idealized conditions, so practitioners should check how well it transfers to their own offline datasets. The action-quantization result, which applies the discrete framework to continuous control, is the part most likely to matter for applied RL work.
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Flow Matching for Offline Reinforcement Learning with Discrete Actions

arXiv2 min read

arXiv:2602.06138v3 Announce Type: replace Abstract: Generative policies based on diffusion models and flow matching have shown strong promise for offline reinforcement learning (RL), but their applicability remains largely confined to continuous action spaces. To address a broader range of offline RL settings, we extend flow matching to a general framework that supports discrete action spaces with multiple objectives. Specifically, we replace continuous flows with continuous-time Markov chains, trained using a Q-weighted flow matching objective. We then extend our design to multi-agent settings, mitigating the exponential growth of joint action spaces via a factorized conditional path. We theoretically show that, under idealized conditions, optimizing this objective recovers the optimal policy. Extensive experiments further demonstrate that our method performs robustly across diverse settings and benchmarks, including high-dimensional control, multi-agent games, and dynamically changing preferences over multiple objectives, while outperforming traditional offline RL methods in practical multi-modal decision-making scenarios. Our discrete framework can also be applied to continuous-control problems through action quantization, providing a flexible trade-off between representational complexity and performance.

Abstract:Generative policies based on diffusion models and flow matching have shown strong promise for offline reinforcement learning (RL), but their applicability remains largely confined to continuous action spaces. To address a broader range of offline RL settings, we extend flow matching to a general framework that supports discrete action spaces with multiple objectives. Specifically, we replace continuous flows with continuous-time Markov chains, trained using a Q-weighted flow matching objective. We then extend our design to multi-agent settings, mitigating the exponential growth of joint action spaces via a factorized conditional path. We theoretically show that, under idealized conditions, optimizing this objective recovers the optimal policy. Extensive experiments further demonstrate that our method performs robustly across diverse settings and benchmarks, including high-dimensional control, multi-agent games, and dynamically changing preferences over multiple objectives, while outperforming traditional offline RL methods in practical multi-modal decision-making scenarios. Our discrete framework can also be applied to continuous-control problems through action quantization, providing a flexible trade-off between representational complexity and performance.

Machine Learning (cs.LG)

arXiv:2602.06138 [cs.LG]

(or arXiv:2602.06138v3 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2602.06138 Focus to learn more arXiv-issued DOI via DataCite

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