aiqbench analysis
This arXiv preprint studies inverse reinforcement learning in repeated Stackelberg games, showing that observing a fixed policy pair can fail to identify a follower's reward no matter how many expert samples are collected. It proposes an active learning method in which the leader chooses policies to elicit more informative responses, with finite-sample guarantees and a claimed minimax rate of K^(-1/2). Readers working on multi-agent learning should note that the results are theoretical and the anti-poaching evaluation is the only empirical check described in the abstract.
Learning Rewards in Strategic Games
arXiv:2610.21912v1 Announce Type: cross Abstract: Understanding the objectives that drive agents' behavior is crucial in strategic environments, where multiple agents interact and adapt to one another. This challenge arises in domains such as cybersecurity, autonomous driving, and online markets, where agents' underlying incentives are typically unknown and must be inferred from their observed behavior. Inverse reinforcement learning (IRL) provides a natural framework for this problem, but extending IRL to strategic multi-agent settings introduces a fundamental challenge: a reward that explains observed behavior does not necessarily induce optimal strategies when used for decision-making. In this work, we study this problem through the lens of \emph{strategic identifiability}, and show that learning from a fixed policy pair can be insufficient to strategically identify rewards, independent of the number of expert samples $K$. Motivated by this, we introduce an active IRL algorithm for two-player repeated Stackelberg games, in which the leader adaptively selects policies to elicit informative responses about the follower's reward. Combining maximum-likelihood estimation with experimental design, we derive finite-sample guarantees on the Stackelberg sub-optimality induced by the learned reward, matching up to polylogarithmic factors a new minimax learning rate of $K^{-1/2}$. Finally, we evaluate our approach in a realistic anti-poaching setting, demonstrating the benefits of active exploration for reward recovery and downstream strategic performance.
Abstract:Understanding the objectives that drive agents' behavior is crucial in strategic environments, where multiple agents interact and adapt to one another. This challenge arises in domains such as cybersecurity, autonomous driving, and online markets, where agents' underlying incentives are typically unknown and must be inferred from their observed behavior. Inverse reinforcement learning (IRL) provides a natural framework for this problem, but extending IRL to strategic multi-agent settings introduces a fundamental challenge: a reward that explains observed behavior does not necessarily induce optimal strategies when used for decision-making. In this work, we study this problem through the lens of \emph{strategic identifiability}, and show that learning from a fixed policy pair can be insufficient to strategically identify rewards, independent of the number of expert samples $K$. Motivated by this, we introduce an active IRL algorithm for two-player repeated Stackelberg games, in which the leader adaptively selects policies to elicit informative responses about the follower's reward. Combining maximum-likelihood estimation with experimental design, we derive finite-sample guarantees on the Stackelberg sub-optimality induced by the learned reward, matching up to polylogarithmic factors a new minimax learning rate of $K^{-1/2}$. Finally, we evaluate our approach in a realistic anti-poaching setting, demonstrating the benefits of active exploration for reward recovery and downstream strategic performance.
Computer Science and Game Theory (cs.GT); Artificial Intelligence (cs.AI); Machine Learning (cs.LG); Multiagent Systems (cs.MA)
arXiv:2610.21912 [cs.GT]
(or arXiv:2610.21912v1 [cs.GT] for this version)
https://doi.org/10.48550/arXiv.2610.21912 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 313 words
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