aiqbench analysis
This research introduces Bundled Contact Gradients (BCG), a technique that stabilizes differentiable simulation by aggregating gradient signals from randomized perturbations around stiff contact points. By mitigating high-variance gradients inherent in rigid-body dynamics, the method enables more physically faithful robot policies to transfer directly from simulation to real-world humanoid platforms like the Unitree G1. This advancement addresses a critical bottleneck in deploying dynamic robotic behaviors without sacrificing physical fidelity.
Bundled Contact Gradients: Stabilizing Differentiable Simulation for Deployable Dynamic Tasks
arXiv:2609.30951v1 Announce Type: new Abstract: Differentiable simulation provides analytic gradients of robot dynamics, enabling fast and sample-efficient first-order policy optimization. However, obtaining smooth and informative gradients through rigid-body contact typically requires softened contact models, often at the expense of physical fidelity and thereby limiting learned policies largely to simulation. This trade-off becomes particularly consequential for dynamic humanoid motions, where accurate contact dynamics are critical for transferring policies to the real world. Increasing contact stiffness in rigid-body simulation improves the fidelity of interactions, but also makes the dynamics increasingly sensitive to small state perturbations, producing high-variance gradients that can destabilize first-order policy learning. To address this, we propose \emph{Bundled Contact Gradients (BCG)}, a contact-local randomized smoothing framework for differentiable policy learning. When stiff contact is detected, our method evaluates a local bundle of randomized perturbation rollouts around the stiff contact configuration and aggregates their gradient signal thereby reducing gradient variance. We demonstrate the effectiveness of our method by successfully training and transferring dynamic motions zero-shot onto a real-world Unitree G1 humanoid platform. Videos and supplementary information can be found at https://bundledcontactgradients.github.io/
Abstract:Differentiable simulation provides analytic gradients of robot dynamics, enabling fast and sample-efficient first-order policy optimization. However, obtaining smooth and informative gradients through rigid-body contact typically requires softened contact models, often at the expense of physical fidelity and thereby limiting learned policies largely to simulation. This trade-off becomes particularly consequential for dynamic humanoid motions, where accurate contact dynamics are critical for transferring policies to the real world. Increasing contact stiffness in rigid-body simulation improves the fidelity of interactions, but also makes the dynamics increasingly sensitive to small state perturbations, producing high-variance gradients that can destabilize first-order policy learning. To address this, we propose \emph{Bundled Contact Gradients (BCG)}, a contact-local randomized smoothing framework for differentiable policy learning. When stiff contact is detected, our method evaluates a local bundle of randomized perturbation rollouts around the stiff contact configuration and aggregates their gradient signal thereby reducing gradient variance. We demonstrate the effectiveness of our method by successfully training and transferring dynamic motions zero-shot onto a real-world Unitree G1 humanoid platform. Videos and supplementary information can be found at this https URL
Robotics (cs.RO)
arXiv:2609.30951 [cs.RO]
(or arXiv:2609.30951v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2609.30951 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 270 words
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