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This research presents a deep learning ensemble utilizing 3D pose estimation to classify cricket shots with high accuracy while extracting biomechanical data for coaching applications. By leveraging skeletal point sequences rather than raw RGB features, the system mitigates environmental noise and provides actionable feedback on joint angles for injury prevention. The work advances computer vision techniques in sports analytics by focusing on robust, physics-informed feature extraction for automated performance analysis.
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A 3D Pose-Based Ensemble Framework for Cricket Shot Classification and Automated Biomechanical Analysis

arXiv3 min read

arXiv:2609.26923v1 Announce Type: cross Abstract: Cricket is one of the most celebrated sports world-wide, and technological advancement has become deeply embedded in how the modern game is analyzed and coached. Cricket shot classification and automated performance analysis add a further dimension to this trend. Traditional approaches rely on RGB video features or static images, which are sensitive to environmental variations such as camera angle, lighting, and background clutter, and often fail to capture the underlying biomechanics of batting actions. In this paper, we propose a system to improve cricket coaching that takes raw video data, extracts batsmen from video frames using YOLO, and extracts 3D pose data from video frames using MeTRAbs. The system produces sequential skeletal pose data of 30 body points and captures the biomechanical features of a batsman. As part of the system, we also propose a deep learning ensemble for shot classification of four shots: flick, pull, defense, and drive. The ensemble performed well, compared to existing classification works, achieving 97.68% accuracy. In addition, we analyzed the misclassification rates to identify cases where shots were incorrectly classified and examined their possible causes. Our proposed system allows novice players to obtain useful feedback, such as important joint angles relative to expert batsmen, which can also be useful for injury prevention. The shot classifier also helps track class-wise shots over time for further analysis. In addition to novice players, coaches can use the system for player evaluation.

Abstract:Cricket is one of the most celebrated sports world-wide, and technological advancement has become deeply embedded in how the modern game is analyzed and coached. Cricket shot classification and automated performance analysis add a further dimension to this trend. Traditional approaches rely on RGB video features or static images, which are sensitive to environmental variations such as camera angle, lighting, and background clutter, and often fail to capture the underlying biomechanics of batting actions. In this paper, we propose a system to improve cricket coaching that takes raw video data, extracts batsmen from video frames using YOLO, and extracts 3D pose data from video frames using MeTRAbs. The system produces sequential skeletal pose data of 30 body points and captures the biomechanical features of a batsman. As part of the system, we also propose a deep learning ensemble for shot classification of four shots: flick, pull, defense, and drive. The ensemble performed well, compared to existing classification works, achieving 97.68% accuracy. In addition, we analyzed the misclassification rates to identify cases where shots were incorrectly classified and examined their possible causes. Our proposed system allows novice players to obtain useful feedback, such as important joint angles relative to expert batsmen, which can also be useful for injury prevention. The shot classifier also helps track class-wise shots over time for further analysis. In addition to novice players, coaches can use the system for player evaluation.

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI)

arXiv:2609.26923 [cs.CV]

(or arXiv:2609.26923v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2609.26923 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 334 words

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